Overview
- Erläutert die Trend-Themen Gamification und Serious Games
- Zeigt Vorgehen und Anwendungen in der Unternehmenspraxis
- Veranschaulicht Anwendungen in der Hochschulpraxis
Part of the book series: Edition HMD (EHMD)
Access this book
Tax calculation will be finalised at checkout
Other ways to access
Table of contents (13 chapters)
-
Gamification – Vorgehen und Anwendungen in der Unternehmenspraxis
-
Serious Games und Gamification – Anwendungen in der Hochschulpraxis
Keywords
About this book
Reviews
Editors and Affiliations
About the editors
Bibliographic Information
Book Title: Gamification und Serious Games
Book Subtitle: Grundlagen, Vorgehen und Anwendungen
Editors: Susanne Strahringer, Christian Leyh
Series Title: Edition HMD
DOI: https://doi.org/10.1007/978-3-658-16742-4
Publisher: Springer Vieweg Wiesbaden
eBook Packages: Computer Science and Engineering (German Language)
Copyright Information: Springer Fachmedien Wiesbaden GmbH 2017
Hardcover ISBN: 978-3-658-16741-7Published: 19 April 2017
eBook ISBN: 978-3-658-16742-4Published: 05 April 2017
Series ISSN: 2366-1127
Series E-ISSN: 2366-1135
Edition Number: 1
Number of Pages: XVII, 184
Number of Illustrations: 30 b/w illustrations, 11 illustrations in colour
Topics: Data Mining and Knowledge Discovery, Game Theory, Economics, Social and Behav. Sciences, Game Theory, Game Development