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Gamifizierung mit BPMN

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Book cover Gamification und Serious Games

Part of the book series: Edition HMD ((EHMD))

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Zusammenfassung

Der Einsatz von Gamification zur Förderung der Motivation bei der Nutzung von Informationstechnologie gewinnt in den letzten Jahren stark an Bedeutung in Wissenschaft und Praxis. Die Planung und Integration von Gamification-Elementen in bestehende Geschäftsprozesse stellt hierbei eine große Herausforderung dar. Bisher existieren nur sehr wenige konkrete Notationen und Sprachen zur Dokumentation und Kommunikation von Gamification-Ansätzen. Dieser Beitrag stellt eine BPMN-Notationserweiterung und Prozessmuster für Gamification vor, die auf einer Analyse mehrerer Gamification-Beispiele beruhen. Die Anwendung des Ansatzes in der Praxis sowie die Evaluation durch eine Expertenbefragung zeigen auf, dass das Ergebnis ein Hilfsmittel zur Planung, Kommunikation und Dokumentation von Gamification-Vorhaben darstellt.

Überarbeiteter Beitrag basierend auf Morschheuser et al. (2015) Gamifizierung mit BPMN, HMD – Praxis der Wirtschaftsinformatik Heft 306, 52(6):840–850.

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Notes

  1. 1.

    http://www.bpmn.io/.

  2. 2.

    Vergleichbar den hier vorgestellten, jedoch in einer Vorgängerversion.

  3. 3.

    Die entwickelten Aktivitätstypen waren selbst nicht in http://www.bpmn.io/ integriert. Die Teilnehmer konnten jedoch durch Annotation auf die Aktivitätstypen verweisen z. B. „Points“.

  4. 4.

    http://scn.sap.com/thread/3670248.

  5. 5.

    https://www.linkedin.com/grp/home?gid=3864839.

  6. 6.

    https://www.linkedin.com/grp/home?gid=3299196.

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Correspondence to Benedikt Morschheuser .

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Morschheuser, B., Hrach, C., Alt, R., Lefanczyk, C. (2017). Gamifizierung mit BPMN. In: Strahringer, S., Leyh, C. (eds) Gamification und Serious Games . Edition HMD. Springer Vieweg, Wiesbaden. https://doi.org/10.1007/978-3-658-16742-4_3

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