Overview
- Gives a forum for stimulating and innovative research ideas in edutainment
- Includes supplementary material: sn.pub/extras
Part of the book series: Lecture Notes in Computer Science (LNCS, volume 10092)
Part of the book sub series: Transactions on Edutainment (TEDUTAIN)
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Table of contents (26 chapters)
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Learning Games and Visualization
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Virtual Reality and Application
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3D Graphics Technology
Keywords
About this book
The 25 papers presented in the 13th issue were organized in topical sections named: learning games and visualization; virtual reality and applications; 3D graphics technology, multimedia computing, and others.
Editors and Affiliations
Bibliographic Information
Book Title: Transactions on Edutainment XIII
Editors: Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Mingmin Zhang
Series Title: Lecture Notes in Computer Science
DOI: https://doi.org/10.1007/978-3-662-54395-5
Publisher: Springer Berlin, Heidelberg
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer-Verlag GmbH Germany 2017
Softcover ISBN: 978-3-662-54394-8Published: 09 March 2017
eBook ISBN: 978-3-662-54395-5Published: 07 March 2017
Series ISSN: 0302-9743
Series E-ISSN: 1611-3349
Edition Number: 1
Number of Pages: XI, 304
Number of Illustrations: 164 b/w illustrations
Topics: Image Processing and Computer Vision, Computer Graphics, Artificial Intelligence, User Interfaces and Human Computer Interaction, Special Purpose and Application-Based Systems, Computer Communication Networks