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Real-Time Rendering of Rut Based on Material Point Method

  • Guping Zheng
  • Haihan LiEmail author
Chapter
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10092)

Abstract

Visualization is the most intuitive expression to show scene inside or outside. Along with further study on three-dimensional terrain, rendering technology of terrain is not able to meet the high demands of picture clarity and fluency when render the scene. It is necessary to introduce numerical methods - material point method for accurate calculation of terrain deformation. Construct basic terrain by Geometry Clipmaps algorithm and then select NTVPM as dynamics model to interact with the terrain. The application of the material point method is for particle separation of terrain and calculation of force. Finally, the real-time rendering effect of rut is implemented by GPU. The experimental results show that the improved algorithm meets the truth and fluency of real-time terrain rendering. Observation from different viewpoints and comparative analysis before and after the application of the material point method on fps, CPU utilization.

Keywords

Visualization Real-time rendering Numerical method Geometry Clipmaps Material point method 

Notes

Acknowledgments

This work was supported by the National Natural Science Foundation of China (No. 51407076) and the Natural Science Foundation of Hebei province (No. F2014502050). The supports are gratefully acknowledged.

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Copyright information

© Springer-Verlag GmbH Germany 2017

Authors and Affiliations

  1. 1.School of Control and Computer EngineeringNorth China Electric Power UniversityBaodingChina

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