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GPU-Based Post-Processing Color Grading Algorithms in Real-Time Rendering for Mobile Commerce Service User

  • Defa Zhang
  • Bing ZhengEmail author
Chapter
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10092)

Abstract

This paper introduces new GPU-based color grading algorithms for real-time 3D scene rendering pipeline, to solve the problem of color bias, lack of lighting and brightness in common real-time rendering systems. A new real-time color grading solution is also provided to make use of the 3DLUT data along with parametric textures, to read and apply data on GPU side efficiently. These improve the rendering quality without distinct impacts to system efficiency and interactivity, and can be used widely in modern virtual reality and game developments.

Keywords

Real-time rendering Color grading Color balance Mobile commerce  

Notes

Acknowledgments

This work was supported by Zhejiang Provincial Natural Science Foundation of China (No. LQ14G020004), Zhejiang Federation of Humanities and Social Sciences Circles Subject of China (No. 2014N104) and the Department of Education of Zhejiang Province Subject of China (No. Y200907736).

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Copyright information

© Springer-Verlag GmbH Germany 2017

Authors and Affiliations

  1. 1.Computer DepartmentTaizhou Vocational & Technical CollegeTaizhouChina
  2. 2.College of Business AdministrationZhejiang Gongshang UniversityHangzhouChina

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