Real-time safe validation of autonomous landing in populated areas: from virtual environments to Robot-In-The-Loop Hector Tovanche-PiconJavier González-TrejoDiego Mercado-Ravell Original Article Open access 05 March 2024 Article: 66
Long short-term memory prediction of user’s locomotion in virtual reality Jesus MayorPablo CallejaFelix Fuentes-Hurtado Original Article Open access 05 March 2024 Article: 65
Impact of immersive virtual reality games or traditional physical exercise on cardiovascular and autonomic responses, enjoyment and sleep quality: a randomized crossover study Jacobo Á. Rubio-AriasAlberto Verdejo-HerreroDomingo J. Ramos-Campo Original Article Open access 04 March 2024 Article: 64
Designing for collaborative learning in immersive virtual reality: a systematic literature review Lucas PaulsenSusanne DauJacob Davidsen Original Article Open access 04 March 2024 Article: 63
A Multi-user Cross-platform hands-on virtual lab within the Metaverse – the case of machining training Tung-Jui ChuangShana Smith Original Article Open access 04 March 2024 Article: 62
Immersive virtual reality for complex skills training: content analysis of experienced challenges Joakim LaineElisa RastasTiina Korhonen Original Article Open access 04 March 2024 Article: 61
Non-photorealistic rendering as a feedback strategy in virtual reality for rehabilitation David QuintanaAntonio RodríguezImma Boada Original Article Open access 04 March 2024 Article: 60
Text readability in augmented reality: a multivocal literature review Maxime CauzAntoine ClarinvalBruno Dumas Original Article Open access 04 March 2024 Article: 59
Correction to: Using interpretative phenomenological analysis to gain a qualitative understanding of presence in virtual reality Nathan James KellyJenny HallamSimon Bignell Correction Open access 04 March 2024 Article: 58
Examination of fire scene reconstructions using virtual reality to enhance forensic decision-making. A case study in Scotland. Vincenzo RinaldiKaren Ann RobertsonNiamh Nic Daeid Original Article Open access 01 March 2024 Article: 57
Using a virtual reality interview simulator to explore factors influencing people’s behavior Xinyi LuoYuyang WangPan Hui Original Article Open access 28 February 2024 Article: 56
Like a human: The social facilitation/inhibition effect in presence of a virtual observer depends on arousal Radosław SternaJakub SzczugiełMichał Kuniecki Original Article Open access 28 February 2024 Article: 55
A virtual gym in your pocket: the influence of augmented reality exercise app characteristics on user’s continuance intention Yi SunZihao Yuan Original Article Open access 28 February 2024 Article: 54
The restorative and state enhancing potential of abstract fractal-like imagery and interactive mindfulness interventions in virtual reality Adam C. BartonMichael DoLinda K. Byrne Original Article Open access 27 February 2024 Article: 53
Virtual reality natural experiences for mental health: comparing the effects between different immersion levels Hsin-Yen YenHsuan HsuWen-Hsin Huang Original Article Open access 27 February 2024 Article: 52
Driving emotions: using virtual reality to explore the effect of low and high arousal on driver’s attention Nicolò DozioMarco BertoniFrancesco Ferrise Original Article Open access 27 February 2024 Article: 51
Virtual reality environments for stress reduction and management: a scoping review Ioannis LadakisDimitrios FilosIoanna Chouvarda Original Article Open access 27 February 2024 Article: 50
Quasi-3D: reducing convergence effort improves visual comfort of head-mounted stereoscopic displays Vittorio DalmassoMichela MorettiClaudio de’Sperati Original Article Open access 26 February 2024 Article: 49
Analysis of the user experience (On site vs. Virtual Reality) through biological markers and cognitive tests in museums: the case of Museo Cristo de la Sangre (Murcia, Spain) Rafael Melendreras RuizPaloma SánchezAllegueDamián Escribano Tortosa Original Article Open access 26 February 2024 Article: 48
Sensorimotor adaptation in virtual reality: Do instructions and body representation influence aftereffects? Svetlana WähnertUlrike Schäfer Original Article Open access 22 February 2024 Article: 47
The value of collision feedback in robotic surgical skills training Roelf PostemaHidde HardonTim Horeman S.I. : New Trends on Immersive Healthcare Open access 22 February 2024 Article: 46
Social VR design features and experiential outcomes: narrative review and relationship map for dyadic agent conversations Pat MulvaneyBrendan RooneyJohn Francis Leader Original Article Open access 22 February 2024 Article: 45
A real-time wearable AR system for egocentric vision on the edge Iason KarakostasAikaterini ValakouDimitrios Tzovaras Original Article Open access 19 February 2024 Article: 44
Reaching interactions in virtual reality: the effect of movement direction, hand dominance, and hemispace on the kinematic properties of inward and outward reaches Logan ClarkMohamad El IskandaraniSara Riggs Original Article Open access 14 February 2024 Article: 43
A collaborative AR application for education: from architecture design to user evaluation Stefano MasneriAna DomínguezAna Arruarte Original Article Open access 13 February 2024 Article: 42
A virtual reality data visualization tool for dimensionality reduction methods Juan C. Morales-VegaLaura RayaAlberto Sanchez Original Article Open access 12 February 2024 Article: 41
HoloGCS: mixed reality-based ground control station for unmanned aerial vehicle Daniar Estu WidiyantiKrisma AsmoroSoo Young Shin Original Article Open access 09 February 2024 Article: 40
A mixed reality application for total hip arthroplasty M.-Carmen JuanCora HidaldoDamian Mifsut Original Article Open access 09 February 2024 Article: 39
Eye-tracking on virtual reality: a survey Jesús Moreno-ArjonillaAlfonso López-RuizJuan M. Jurado Original Article Open access 05 February 2024 Article: 38
ARGo: augmented reality-based mobile Go stone collision game Dohui LeeSohyun WonHyuk-Yoon Kwon Original Article Open access 02 February 2024 Article: 37
Virtual reality (VR) as a testing bench for consumer optical solutions: a machine learning approach (GBR) to visual comfort under simulated progressive addition lenses (PALs) distortions Miguel García GarcíaYannick SauerSiegfried Wahl Original Article Open access 30 January 2024 Article: 36
Effect of optical flow and user VR familiarity on curvature gain thresholds for redirected walking Jieun LeeSeokhyun HwangSeungJun Kim Original Article Open access 29 January 2024 Article: 35
Using narrative 360° video as a tool to promote breast self-examination H. FarmerE. SkoulikariD. Stanton Fraser Original Article Open access 25 January 2024 Article: 34
Fully immersive learning with virtual reality for assessing students in art history Hubert CecottiLaura HuisingaLuis Gordo Peláez Original Article Open access 24 January 2024 Article: 33
Feasibility study to identify machine learning predictors for a Virtual Environment Grocery Store Thomas D. ParsonsTimothy McMahanJustin Asbee Original Article Open access 23 January 2024 Article: 32
Augmented reality for sailing: a comparative study of head stabilized vs boat stabilized visualization data for wind and bearing angle Francesco LaeraMario Massimo FogliaMichele Fiorentino Original Article Open access 23 January 2024 Article: 31
Designing a 3D gestural interface to support user interaction with time-oriented data as immersive 3D radar charts Nico ReskiAris AlissandrakisAndreas Kerren Original Article Open access 23 January 2024 Article: 30
The impact of visual and auditory distractions on the performance of neurodiverse students in virtual reality (VR) environments Ibrahim Dahlstrom-HakkiZachary AlstadTeon Edwards Original Article Open access 22 January 2024 Article: 29
Local geometric edge features based registration for textureless object in augmented reality assisted assembly Wang LiJunfeng WangMing Wei Original Article Open access 22 January 2024 Article: 28
Evaluation of the novelty effect in immersive Virtual Reality learning experiences Ines Miguel-AlonsoDavid ChecaAndres Bustillo Original Article Open access 21 January 2024 Article: 27
Evaluating the impact of passive physical everyday tools on interacting with virtual reality museum objects Manca OgrizekMichael MortimerBen Horan Original Article Open access 21 January 2024 Article: 26
Individualized foveated rendering with eye-tracking head-mounted display Jihwan KimJejoong KimKwanguk Kenny Kim Original Article Open access 19 January 2024 Article: 25
Holograms for seamless integration of remote students in the classroom Bessie Dominguez-DagerFrancisco Gomez-DonosoMiguel Cazorla Original Article Open access 19 January 2024 Article: 24
Deep encoder–decoder network based data-driven method for impact feedback rendering on head during earthquake Joolekha Bibi JooleeMohammad Shadman HashemSeokhee Jeon Original Article Open access 18 January 2024 Article: 23
Testing the ‘differences in virtual and physical head pose’ and ‘subjective vertical conflict’ accounts of cybersickness Stephen PalmisanoLance StephensonRobert S. Allison Original Article Open access 17 January 2024 Article: 22
Mixed reality holograms for percutaneous lead extraction of cardiac implantable electronic devices Israel ValverdeGorka GomezEncarnación Gutiérrez Carretero Original Article Open access 17 January 2024 Article: 21
Not just a game: the effect of active versus passive virtual reality experiences on anxiety and sadness Sal`it ShchoryKeren NitzanRavid Doron Original Article Open access 16 January 2024 Article: 20
Augmented reality in delivering experiential values: moderating role of task complexity Jung-Hwan KimMinjeong KimMinjung Park Original Article 14 January 2024 Article: 19
A scope of presence-related feelings in AR studies Anabela MartoAlexandrino Gonçalves Original Article Open access 13 January 2024 Article: 18
Ray tracing-based construction of 3D background model for real-time stereoscopic rendering of live immersive video Youngwook KimJehyeong YunInsung Ihm Original Article Open access 13 January 2024 Article: 17