Overview
- Combines visual scripting and C++ programming to get the best from of Unreal Engine 4
- Covers Blueprints and C++ in detail to give a sound foundation for game development in Unreal Engine 4
- Describes gameplay, object interaction, and materials
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About this book
Discover how Unreal Engine 4 allows you to create exciting games using C++ and Blueprints. This book starts with installing, launching, and examining the details of Unreal Engine.
Next, you will learn about Blueprints and C++ and how to leverage them. The following chapters talk in detail about gameplay, basic physics, and ray-casting for game development in Unreal Engine. Furthermore, you’ll create material, meshes, and textures.
The last chapter brings all the concepts together by building a demo game. By the end of the book, you’ll be equipped with the know-how and techniques needed to develop and deploy your very own game in Unreal Engine.
What You Will Learn
- Discover Blueprints and how to apply them in Unreal Engine 4
- Get started with C++ programming in Unreal Engine 4
- Apply the concepts of physics and ray-casting
- Work with the Gameplay Framework
Who This Book Is For
Beginners interested in learning Blueprints visual scripting and C++ for programming games in Unreal Engine 4 would find this book useful.
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Table of contents (7 chapters)
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Bibliographic Information
Book Title: Beginning Unreal Engine 4 Blueprints Visual Scripting
Book Subtitle: Using C++: From Beginner to Pro
Authors: Satheesh Pv
DOI: https://doi.org/10.1007/978-1-4842-6396-9
Publisher: Apress Berkeley, CA
eBook Packages: Professional and Applied Computing, Apress Access Books, Professional and Applied Computing (R0)
Copyright Information: Satheesh Pv 2021
Softcover ISBN: 978-1-4842-6395-2Published: 26 November 2020
eBook ISBN: 978-1-4842-6396-9Published: 25 November 2020
Edition Number: 1
Number of Pages: XIII, 165
Number of Illustrations: 134 b/w illustrations, 1 illustrations in colour
Topics: Game Development, Programming Techniques