Abstract
Physics in Unreal Engine is responsible for the simulation and collision of all physical actors, which means any motion, like falling or applying a force or interaction between them is done using physics. At the time of this book was written, Unreal used PhysX version 3.4, which was used for all simulations.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Author information
Authors and Affiliations
Rights and permissions
Copyright information
© 2021 Satheesh Pv
About this chapter
Cite this chapter
Pv, S. (2021). Physics and Raycasting. In: Beginning Unreal Engine 4 Blueprints Visual Scripting. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-6396-9_5
Download citation
DOI: https://doi.org/10.1007/978-1-4842-6396-9_5
Published:
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-6395-2
Online ISBN: 978-1-4842-6396-9
eBook Packages: Professional and Applied ComputingProfessional and Applied Computing (R0)Apress Access Books