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Physics and Raycasting

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Beginning Unreal Engine 4 Blueprints Visual Scripting
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Abstract

Physics in Unreal Engine is responsible for the simulation and collision of all physical actors, which means any motion, like falling or applying a force or interaction between them is done using physics. At the time of this book was written, Unreal used PhysX version 3.4, which was used for all simulations.

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© 2021 Satheesh Pv

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Pv, S. (2021). Physics and Raycasting. In: Beginning Unreal Engine 4 Blueprints Visual Scripting. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-6396-9_5

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