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Windows Mobile Game Development

Building Games for the Windows Phone and Other Mobile Devices

  • Authors
  • Adam Dawes

Table of contents

  1. Front Matter
    Pages i-xx
  2. Windows Mobile Development

    1. Front Matter
      Pages 1-1
    2. Adam Dawes
      Pages 3-27
    3. Adam Dawes
      Pages 29-47
  3. Creating Games

    1. Front Matter
      Pages 49-49
    2. Adam Dawes
      Pages 51-76
    3. Adam Dawes
      Pages 77-109
    4. Adam Dawes
      Pages 111-128
    5. Adam Dawes
      Pages 129-156
    6. Adam Dawes
      Pages 157-177
    7. Adam Dawes
      Pages 179-224
    8. Adam Dawes
      Pages 225-242
  4. OpenGL ES Graphics

    1. Front Matter
      Pages 243-243
    2. Adam Dawes
      Pages 245-288
    3. Adam Dawes
      Pages 289-309
    4. Adam Dawes
      Pages 311-351
    5. Adam Dawes
      Pages 353-382
    6. Adam Dawes
      Pages 385-410
  5. Back Matter
    Pages 411-438

About this book

Introduction

This book will provide you with a comprehensive guide to developing games for both the Windows Mobile platform and the Windows Phone using the industry standard programming languages C# and VB .NET.

You will be walked through every aspect of developing for the Windows Mobile platform—from setting up your development environment for the first time to creating advanced 3D graphics. Finally, you’ll learn how you can make your applications available to others, whether distributing for free or selling online.

Using extensive code samples throughout, you’ll gather all the information needed to create your own games and distribute them successfully for others to enjoy.

Aimed primarily at C# developers, almost everything in the book can be used in VB .NET too. For those areas where this is not the case, workarounds are suggested so that VB .NET developers are still able to use the techniques described.

Keywords

Audio Windows Phone music programming programming language rendering time

Bibliographic information