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Distributing Your Game

  • Adam Dawes

Abstract

Over the course of this book, we have now covered a wide range of different game programming techniques and technologies, from coping with device diversity through to 3D graphics to using sound and input and lots more. I hope you are now ready and eager to start writing your own games using everything that you have learned.

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Copyright information

© Adam Dawes 2010

Authors and Affiliations

  • Adam Dawes

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