Creating 2D Games with OpenGL

  • Adam Dawes


Now that you know the basics of 2D rendering with OpenGL, let’s combine those concepts with the game engine that we’ve been developing throughout this book. Together, they will give us all of the benefits that you’ve already seen regarding timing, object, and graphic management and lots more.


Base Class Projection Matrix Game Coordinate Game Engine Orthographic Projection 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Adam Dawes 2010

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  • Adam Dawes

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