Further OpenGL Features and Techniques

  • Adam Dawes


In this chapter, you will extend your knowledge of OpenGL and take the features and capabilities of your code up to the next level. When you finish working through this chapter, you will be able to import 3D models from an external modeling application and use a number of additional OpenGL features to add life to your games.


Transformation Matrix Base Class Camera Position Game Engine Game World 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Copyright information

© Adam Dawes 2010

Authors and Affiliations

  • Adam Dawes

There are no affiliations available

Personalised recommendations