Overview
- This book focuses purely on Zune development, which is the largest, and most widely awaited, feature of the new XNA 3.0 version. It will likely be the first – perhaps only – book of its kind
- A number of fully-working games are built throughout the book (the Outbreak and Texas Hold ‘em Poker implementations being particularly well polished). Readers will be encouraged to download, play, and customize the games as an aid to understanding
- The book is written by Dan Waters, a Microsoft insider, with good connections to the XNA development team that ensure the books accuracy and the team’s support
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Table of contents (7 chapters)
Keywords
About this book
XNA 3.0 brings you the ability to create games that will run not just on the PC and Xbox 360, but also on the Zune mobile device. While creating games for Zune is, in many ways, similar to working on the other platforms, it also presents its own unique set of challenges and opportunities. Smaller screens, limited storage, and less processing power all affect the way you need to think about designing and implementing your games.
Zune Game Development Using XNA 3.0 is a comprehensive book that will guide you through the many aspects of XNA game development and their specific implementations on the Zune platform. The book addresses Zune game development concepts in detail and shows you how to apply them in practical, step–by–step examples, building complete, working XNA 3.0 examples along the way that you can download and play.
About the author
Bibliographic Information
Book Title: Zune Game Development using XNA 3.0
Authors: Dan Waters
DOI: https://doi.org/10.1007/978-1-4302-1862-3
Publisher: Apress Berkeley, CA
eBook Packages: Professional and Applied Computing, Apress Access Books, Professional and Applied Computing (R0)
Copyright Information: Dan Waters 2009
Softcover ISBN: 978-1-4302-1861-6Published: 16 March 2009
eBook ISBN: 978-1-4302-1862-3Published: 03 August 2010
Edition Number: 1
Number of Pages: 400
Topics: Game Development, Software Engineering/Programming and Operating Systems