Advanced Techniques

  • Dan Waters


In Chapter 5, you successfully built a Zune game that utilized fairly complex input, vector math, texture scaling, and more. Monkey Feeder, which you built in the final example of Chapter 5, brought together a lot of the concepts addressed thus far in the book.


Visual Studio Primary Color Battery Status Graphic Device Landscape Mode 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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© Dan Waters 2009

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  • Dan Waters

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