Surface reconstruction by layer peeling Chi-Wan LimTiow-Seng Tan Special Issue Paper 24 August 2006 Pages: 593 - 603
Surface mosaics Yu-Kun LaiShi-Min HuRalph R. Martin Special Issue Paper 23 August 2006 Pages: 604 - 611
Variational sphere set approximation for solid objects Rui WangKun ZhouBaining Guo Special Issue Paper 17 August 2006 Pages: 612 - 621
Interactive multi-scale exploration for volume classification Eric B. LumJames ShearerKwan-Liu Ma Special Issue Paper 24 August 2006 Pages: 622 - 630
Interactive 3D video editing Michael WaschbüschStephan WürmlinMarkus Gross Special Issue Paper 15 August 2006 Pages: 631 - 641
Dynamic stills and clip trailers Yaron CaspiAnat AxelrodAlon Gamliel Special Issue Paper 24 August 2006 Pages: 642 - 652
2D shape deformation using nonlinear least squares optimization Yanlin WengWeiwei XuBaining Guo Special Issue Paper 24 August 2006 Pages: 653 - 660
Object-based vectorization for interactive image editing Brian PriceWilliam Barrett Special Issue Paper 24 August 2006 Pages: 661 - 670
Interactive image completion with perspective correction Darko PavićVolker SchönefeldLeif Kobbelt Special Issue Paper 17 August 2006 Pages: 671 - 681
Real-time triple product relighting using spherical local-frame parameterization Wan-Chun MaChun-Tse HsiaoBing-Yu Chen Special Issue Paper 25 August 2006 Pages: 682 - 692
Correlated visibility sampling for direct illumination Abhijeet GhoshWolfgang Heidrich Special Issue Paper 09 August 2006 Pages: 693 - 701
A practical and fast rendering algorithm for dynamic scenes using adaptive shadow fields Naoki TamuraHenry JohanTomoyuki Nishita Special Issue Paper 23 August 2006 Pages: 702 - 712
Spherical harmonics scaling Jiaping WangKun XuBaining Guo Special Issue Paper 23 August 2006 Pages: 713 - 720
Estimation of missing markers in human motion capture Guodong LiuLeonard McMillan Special Issue Paper 15 August 2006 Pages: 721 - 728
Segmenting a deforming mesh into near-rigid components Tong-Yee LeeYu-Shuen WangTai-Guang Chen Special Issue Paper 24 August 2006 Pages: 729 - 739
Geometrically based potential energy for simulating deformable objects Jin HuangXiaohan ShiHujun Bao Special Issue Paper 24 August 2006 Pages: 740 - 748
Interactive continuous collision detection for non-convex polyhedra Xinyu ZhangMinkyoung LeeYoung J. Kim Special Issue Paper 24 August 2006 Pages: 749 - 760
Real-time animation of spark discharge Katsutsugu MatsuyamaTadahiro FujimotoNorishige Chiba Special Issue Paper 24 August 2006 Pages: 761 - 771
R-LODs: fast LOD-based ray tracing of massive models Sung-Eui YoonChristian LauterbachDinesh Manocha Special Issue Paper 25 August 2006 Pages: 772 - 784
Interactive ray tracing of skinned animations Johannes GüntherHeiko FriedrichPhilipp Slusallek Special Issue Paper 15 August 2006 Pages: 785 - 792
Probabilistic silhouette based importance toward line-art non-photorealistic rendering Gershon ElberElaine Cohen Special Issue Paper 30 August 2006 Pages: 793 - 804
Rendering stylized highlights using projective textures Jung-Ju ChoiHwan-Jik Lee Special Issue Paper 25 August 2006 Pages: 805 - 813
A unified scheme for adaptive stroke-based rendering Hyung W. KangCharles K. ChuiUday K. Chakraborty Special Issue Paper 23 August 2006 Pages: 814 - 824
Paper craft models from meshes Idan ShatzAyellet TalGeorge Leifman Special Issue Paper 25 August 2006 Pages: 825 - 834
SnapPaste: an interactive technique for easy mesh composition Andrei SharfMarina BlumenkrantsDaniel Cohen-Or Special Issue Paper 25 August 2006 Pages: 835 - 844
A high-capacity steganographic approach for 3D polygonal meshes Yu-Ming ChengChung-Ming Wang Special Issue Paper 25 August 2006 Pages: 845 - 855
Fast GPU computation of the mass properties of a general shape and its application to buoyancy simulation Jinwook KimSoojae KimDemetri Terzopoulos Special Issue Paper 29 August 2006 Pages: 856 - 864
Similarity based interpolation using Catmull–Clark subdivision surfaces Shuhua LaiFuhua (Frank) Cheng Special Issue Paper 23 August 2006 Pages: 865 - 873
Efficient wavelet construction with Catmull–Clark subdivision Huawei WangKaihuai QinKai Tang Special Issue Paper 26 August 2006 Pages: 874 - 884
Surface remeshing in arbitrary codimensions Guillermo D. CañasSteven J. Gortler Special Issue Paper 26 August 2006 Pages: 885 - 895
Interactive aesthetic curve segments Norimasa YoshidaTakafumi Saito Special Issue Paper 25 August 2006 Pages: 896 - 905
Quadratic approximation to plane parametric curves and its application in approximate implicitization Ming LiXiao-Shan GaoShang-Ching Chou Special Issue Paper 15 August 2006 Pages: 906 - 917
Fast example-based surface texture synthesis via discrete optimization Jianwei HanKun ZhouBaining Guo Special Issue Paper 26 August 2006 Pages: 918 - 925
Real-time structured texture synthesis and editing using image-mesh analogies Jean-Michel DischlerFlorence Zara Special Issue Paper 29 August 2006 Pages: 926 - 935
Completion-based texture design using deformation Jianbing ShenXiaogang JinJieqing Feng Special Issue Paper 25 August 2006 Pages: 936 - 945