Overview
- You've done some Arduino projects, so what's next?
- Learn how to use the Kinect with the Arduino platform to create interesting gadgets as well as innovative art.
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Table of contents (13 chapters)
About this book
The ten projects are carefully designed to build on your skills at every step. Starting with the Arduino and Kinect equivalent of "Hello, World," the authors will take you through a diverse range of projects that showcase the huge range of possibilities that open up when Kinect and Arduino are combined.
- Gesture-based Remote Control. Control devices and home appliances with hand gestures.
- Kinect-networked Puppet. Play with a physical puppet remotely using your whole body.
- Mood Lamps. Build your own set of responsive, gesture controllable LED lamps.
- Drawing Robot. Control a drawing robot using a Kinect-based tangible table.
- Remote-controlled Vehicle. Use your body gestures to control a smart vehicle.
- Biometric Station. Use the Kinect for biometric recognition and checking Body Mass Indexes.
- 3D Modeling Interface. Learn how to use the Arduino LilyPad to build a wearable 3D modelling interface.
- 360º Scanner. Build a turntable scanner and scan any object 360º using only one Kinect.
- Delta Robot. Build and control your own fast and accurate parallel robot.
About the authors
Bibliographic Information
Book Title: Arduino and Kinect Projects
Book Subtitle: Design, Build, Blow Their Minds
Authors: Enrique Ramos Melgar, Ciriaco Castro Díez, Przemek Jaworski
DOI: https://doi.org/10.1007/978-1-4302-4168-3
Publisher: Apress Berkeley, CA
eBook Packages: Professional and Applied Computing, Apress Access Books, Professional and Applied Computing (R0)
Copyright Information: Enrique Ramos Melgar and Ciriaco Castro Diez 2012
Softcover ISBN: 978-1-4302-4167-6Published: 20 March 2012
eBook ISBN: 978-1-4302-4168-3Published: 09 June 2012
Edition Number: 1
Number of Pages: 416
Topics: Hardware and Maker, Software Engineering/Programming and Operating Systems