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Simultaneous versus sequential all-pay auctions: an experimental study

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Abstract

While both simultaneous and sequential contests are mechanisms used in practice such as crowdsourcing, job interviews and sports contests, few studies have directly compared their performance. By modeling contests as incomplete information all-pay auctions with linear costs, we analytically and experimentally show that the expected maximum effort is higher in simultaneous contests, in which contestants choose their effort levels independently and simultaneously, than in sequential contests, in which late entrants make their effort choices after observing all prior participants’ choices. Our experimental results also show that efficiency is higher in simultaneous contests than in sequential ones. Sequential contests’ efficiency drops significantly as the number of contestants increases. We also discover that when participants’ ability follows a power distribution, high ability players facing multiple opponents in simultaneous contests tend to under-exert effort, compared to theoretical predictions. We explain this observation using a simple model of overconfidence.

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Notes

  1. We assume that each participant’s effort unambiguously determines the quality of the submission, and that the quality is objectively quantifiable. Therefore, we use the words “bid,” “quality,” and “effort” interchangeably throughout the paper. We also use “participant,” “contestant,” and “player” as synonyms.

  2. This assumption enables the existence of an explicit BNE in sequential contests (Segev and Sela 2014).

  3. When there is a tie, the winner is randomly selected.

  4. As a special case of ours (\(c=1\)), Chawla et al. (2012) show that with a uniform distribution, the EME monotonically increases in n.

  5. It is worthwhile to note that with more general distribution functions, the EME in simultaneous all-pay auctions is not necessarily monotonic (Moldovanu and Sela 2006).

  6. Segev and Sela (2014) derive the EME for \(n = 2,\) and 3 under the condition that each participant has a different c,  although they do not provide a generalized explicit solution for n players.

  7. Two simultaneous contest sessions with two players (SIM2) did not have enough subjects. Therefore, we had to run a session with 10 subjects and another with 8 subjects. However, the observed behaviors in these two sessions were not statistically significantly different from other sessions, so we treated them the same as other sessions of the same treatment.

  8. Four decimal points were kept for the display of ability factors, i.e., \(a_{i},\) and for subjects’ input of their effort levels, i.e., \(q_{i}.\)

  9. We chose two tokens as the maximum earning since it was much below the average earning in our auctions in each round (146.67 tokens), so as to avoid hedging biases as suggested by Blanco et al. (2010).

  10. Due to time constraint and fear of experimental subjects’ fatigue, we did not use an incentivized method for measuring risk preference (Charness et al. 2013; Eckel and Grossman 2002; Holt and Laury 2002).

  11. In some literature this measure is simply called “efficiency” (e.g., Noussair and Silver 2006). Here, we call it value efficiency to differentiate it from the first measure.

  12. Seven subjects went bankrupt during the experiment and we decided to pay them a $10 flat fee to compensate them for the time, although such a payment was not pre-announced.

  13. To benchmark our experimental contests’ performance against their BNE predictions, we report two-sided p-values from one-sample signed rank tests. In both simultaneous and sequential contests, the aggregate maximum effort does not appear different from BNE predictions (\(p>0.1,\) two-sided tests).

  14. The comparison remains insignificant for the contests with two players (SIM2 vs. SEQ2: 5.80 vs. 3.12, \(p=0.149,\) two-sided rank-sum tests).

  15. To benchmark the efficiency measures with their theoretical predictions (Table 2), we report results using one-sample signed rank tests. Overall, simultaneous contests’ efficiency levels are lower than expected, i.e., achieving a proportion of efficient allocations lower than 100% (SIM2: 78%, \(p=0.068;\) SIM3: 74%, \(p=0.068,\) two-sided tests). SEQ2 contests’ allocative efficiency levels are very close to their theoretical predictions, i.e., reaching a proportion of efficient allocations at 75% (vs. 77%, \(p=0.26,\) two-sided test). The SEQ3 contests, however, are less efficient than predicted, i.e., achieving a proportion of efficient allocations of 56% (vs. 65%, \(p=0.07,\) two-sided test).

  16. Because z-Tree requires a maximum decimal point for any numerical input, subjects’ efforts were restricted to four decimal points in our experiment. Therefore, we use 0.0001 as the increment of best responses, i.e., when a player tries to match the existing highest effort, she should simply make an effort that equals the existing highest effort plus 0.0001. To account for subjects’ imprecision in entering their efforts, we checked our results using 0.001, 0.01 and 0.1, and found no significant changes to our results.

  17. We also ran probit regressions where the dependent variable was whether overbidding occurred, and the results were qualitatively consistent.

  18. Since the standard errors are clustered at the session level, they could be biased due to the small number of clusters in our data. As a robustness check, we ran regression analyses with a wild cluster bootstrap procedure to correct for the small number of clusters (Cameron et al. 2008) and found that the results remained the same.

  19. Following Muller and Schotter (2010), we used a switching regression model to examine whether the individuals’ effort function was continuous. The switching regression model fit the data significantly better than BNE predictions based on the sum of squared deviations (SSDs) measure (SIM2: 21.37 vs. 549.83, \(p < 0.01;\) SIM3: 25.04 vs. 695.77, \(p < 0.01,\) two-sided signed rank tests). Nevertheless, this switching regression model could not explain why the effort levels of high ability contestants in SIM3 were lower than BNE predictions.

  20. Under the assumption of loss-aversion, Mermer (2013) analytically shows that high ability contestants over-exert effort while low ability contestants under-exert effort.

  21. The power distribution used in our experiment was described by its quantiles in the experimental instructions. See Appendix F in online for details.

  22. Consistently, results from Table 8 show that the BLF model does not fit the data significantly better than BNE.

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Acknowledgements

We thank Juan Carrillo and Isabelle Brocas for providing us with access to the Los Angeles Behavioral Economics Laboratory (LABEL). We would also like to thank Yan Chen, Jeffrey Mackie-Mason, Lijia Wei and seminar participants at the 2013 North American ESA Meetings, the 2013 Annual Xiamen University International Workshop on Experimental Economics, and the 2014 Asian-Pacific ESA Meetings for helpful discussions and comments, and Chao Tang for excellent research assistance. We thank the Editor, David Cooper, and two anonymous referees for their constructive comments and suggestions. The financial support from Tsinghua University, the National Natural Science Foundation of China (NSFC) under Grant 71403140 and 71432004, is gratefully acknowledged. Lian Jian thanks the financial support from the APOC Program at the Annenberg School of Communication, University of Southern California.

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Correspondence to Tracy Xiao Liu.

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Jian, L., Li, Z. & Liu, T.X. Simultaneous versus sequential all-pay auctions: an experimental study. Exp Econ 20, 648–669 (2017). https://doi.org/10.1007/s10683-016-9504-1

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