Next up
Working with UI
Continuing in
Games Programming with C# in Unity
This is a preview of subscription content
Your browser needs to be JavaScript capable to view this video
Try reloading this page, or reviewing your browser settings
This segment takes a look at the “If” statetement and, in particular, what it can do in creating the timer.
Keywords
- Conditionals
- Timer
- Start Function
- Update Function
- Frame
- Code
- SceneManager
About this video
- Author(s)
- Alan Thorn
- First online
- 31 October 2019
- DOI
- https://doi.org/10.1007/978-1-4842-5567-4_4
- Online ISBN
- 978-1-4842-5567-4
- Publisher
- Apress
- Copyright information
- © Alan Thorn 2019