Attitudes Towards the Development of Good Practices with Augmented Reality in Secondary Education Teachers in Spain José-Antonio Marín-MarínJesús López-BelmonteAntonio-José Moreno-Guerrero Oriiginal research Open access 28 August 2023 Pages: 1443 - 1459
The Idea That Digital Remote Learning Can Happen Anytime, Anywhere in Forced Online Teacher Education is a Myth Andrej ŠorgoMateja Ploj VirtičKosta Dolenc Original research Open access 23 September 2023 Pages: 1461 - 1484
A Comparison of Plugged and Unplugged Tools in Teaching Algorithms at the K-12 Level for Computational Thinking Skills Aycan Çelik KirçaliNesrin Özdener Original research 10 January 2022 Pages: 1485 - 1513
Preparing Pre-Service Teachers for Computational Thinking Skills and its Teaching: A Convergent Mixed-Method Study Esra TankizNilüfer Atman Uslu Original research 31 March 2022 Pages: 1515 - 1537
Design, Implementation, and Evaluation of a Professional Development Program for Teachers to Teach Computational Thinking via Robotics Servet KılıçÜnal Çakıroğlu Original research 21 November 2022 Pages: 1539 - 1569
Supporting in-Service Special Educational Needs Teachers to Stay Engaged: A Two-Step Hierarchical Linear Regression Analysis Alexandros-Stamatios AntoniouGaryfalia CharitakiDimitris Mastrogiannis Original Research 06 January 2023 Pages: 1571 - 1587
Using Digitally Enhanced Tangible Materials for Teaching Fractions: Results of a Project Emmanuel FokidesKonstantinos Alatzas Original research 21 May 2022 Pages: 1589 - 1613
Modelling the Spectrum of Technology Integration from Teacher Training to Usage Intention: Findings from a Two-Phase Study Volkan Kukul Original research 10 June 2023 Pages: 1615 - 1633
Factors Promoting and Inhibiting Teachers’ Perception of Success in Online Teaching During the Covid-19 Crisis Asmahan Masry-Herzallah Original research 11 September 2023 Pages: 1635 - 1659
The Digital Transformation of Instructional Materials. Views and Practices of Teachers, Families and Editors Manuel Area-MoreiraJesús Rodríguez-RodríguezPablo Santana-Bonilla Original research Open access 11 July 2023 Pages: 1661 - 1685
Learning from anywhere, anytime: Utilitarian motivations and facilitating conditions for mobile learning Mark Anthony CamilleriAdriana Caterina Camilleri Original research 08 June 2022 Pages: 1687 - 1705
Drivers of Users’ Embracement of 3D Digital Educational Spaces in Higher Education: A Qualitative Approach Reza GhanbarzadehAmir Hossein Ghapanchi Original research Open access 31 March 2022 Pages: 1707 - 1744
The Role of Support Units in Digital Transformation: How Institutional Entrepreneurs Build Capacity for Online Learning in Higher Education Inger LangsethDan Yngve JacobsenHalvdan Haugsbakken Original research Open access 01 September 2022 Pages: 1745 - 1782
Correction: The Role of Support Units in Digital Transformation: How Institutional Entrepreneurs Build Capacity for Online Learning in Higher Education Inger LangsethDan Yngve JacobsenHalvdan Haugsbakken Correction Open access 25 October 2022 Pages: 1783 - 1785
Variation in Student Perceptions of Higher Education Course Quality and Difficulty as a Result of Widespread Implementation of Online Education During the COVID-19 Pandemic Joseph CavanaughStephen J. JacqueminChristine R. Junker Original research 06 April 2022 Pages: 1787 - 1802
Interactive Artifacts and Stories: Design Considerations for an Object-Based Learning History Game Alex Urban Original research 02 June 2023 Pages: 1803 - 1813
The WearableLearning Platform: A Computational Thinking Tool Supporting Game Design and Active Play Ivon ArroyoAvery Harrison ClosserMatthew Micciolo Original research 08 April 2022 Pages: 1815 - 1824
If We Build It, Will They Learn? An Analysis of Students’ Understanding in an Interactive Game During and After a Research Project Paul HorwitzFrieda ReichsmanJames Lester Original research 05 August 2022 Pages: 1825 - 1839
To Click, or Not to Click? Perfectionism and the Association of Gender and Competitiveness on Game-Point Monitoring Šárka PortešováMichal JabůrekWayne D. Parker Original research 23 October 2022 Pages: 1841 - 1870
Usability Evaluation of Imikode Virtual Reality Game to Facilitate Learning of Object-Oriented Programming Kissinger SundaySolomon Sunday OyelereNacir Bouali Original Research Open access 10 December 2022 Pages: 1871 - 1902
Undergraduate Game-Based Student Response Systems (SRSs): A Systematic Review Nikki Squire Original research 05 June 2023 Pages: 1903 - 1936
Multimodal Learning Analytics and Neurofeedback for Optimizing Online Learners’ Self-Regulation Insook HanIyad ObeidDevon Greco Original research 22 July 2023 Pages: 1937 - 1943
Exploring the Potential of ChatGPT as an Educational Technology: An Emerging Technology Report Noah Glaser Original research 08 August 2023 Pages: 1945 - 1952