Skip to main content
Log in

Gender, Video Game Playing Habits and Visual Memory Tasks

  • Brief Report
  • Published:
Sex Roles Aims and scope Submit manuscript

Abstract

The current research examined whether visuospatial recall of both abstract and common objects was related to gender or object familiarity. Seventy two undergraduates from a university in the Southern U.S. were asked to draw the Rey Complex Figure and a series of common objects from memory. A pilot sample of seventy three undergraduates had previously identified common objects as “male” “female” and “neutral” exemplars. Males were significantly better at drawing “male” and “neutral” exemplars whereas females were better at drawing “female” exemplars. Neither gender was significantly better at the Rey task. These results question whether males have an inherent advantage in visual memory. Results also found that experience with playing violent video games was associated with higher visual memory recall.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Fig. 1

Similar content being viewed by others

References

  • Anderson, C., & Dill, K. (2000). Video games and aggressive thoughts, feelings and behavior in the laboratory and in life. Journal of Personality and Social Psychology, 78, 772–790.

    Article  PubMed  Google Scholar 

  • Baenninger, M., & Newcombe, N. (1995). Environmental input to the development of sex-related differences in spatial and mathematical ability. Learning and Individual Differences, 7, 363–379.

    Article  Google Scholar 

  • Carroll, J. (1993). Human cognitive abilities: A survey of factor-analytic studies. New York, NY: Cambridge University Press.

    Google Scholar 

  • Castel, A., Pratt, J., & Drummond, E. (2005). The effects of action video game experience on the time course of inhibition of return and the efficiency of visual search. Acta Psychologica, 119, 217–230.

    Article  PubMed  Google Scholar 

  • Cherney, I., & Collaer, M. (2005). Sex differences in line judgment: Relation to mathematics preparation and strategy use. Perceptual and Motor Skills, 100, 615–627.

    Article  PubMed  Google Scholar 

  • Cohen, J. (1992). A power primer. Psychological Bulletin, 112, 155–159.

    Article  PubMed  Google Scholar 

  • Collaer, M., & Hill, E. (2006). Large sex difference in adolescents on a timed line judgment task: Attentional contributors and task relationship to mathematics. Perception, 35, 561–572.

    Article  PubMed  Google Scholar 

  • De Lisi, R., & Wolford, J. (2002). Improving children’s mental rotation accuracy with computer game playing. Journal of Genetic Psychology, 163, 272–282.

    Article  PubMed  Google Scholar 

  • Graf, P., & Ryan, L. (1990). Transfer-appropriate processing for implicit and explicit memory. Journal of Experimental Psychology: Learning Memory and Cognition, 16, 978–992.

    Article  Google Scholar 

  • Green, S., & Bavelier, D. (2003). Action video game modifies visual selective attention. Nature, 423, 534–537.

    Article  PubMed  Google Scholar 

  • Green, S., & Bavelier, D. (2006). Enumeration versus multiple object tracking: The case of action video game players. Cognition, 101, 217–245.

    Article  PubMed  Google Scholar 

  • Griffiths, M., & Hunt, N. (1996). Computer game playing in adolescence: Prevalence and demographic indicators. Journal of Community and Applied Social Psychology, 5, 189–193.

    Article  Google Scholar 

  • Halpern, D. (2000). Sex differences in cognitive abilities. Mahweh, NJ: Erlbaum.

    Google Scholar 

  • Halpern, D., & Collaer, M. (2005). Sex differences in visuospatial abilities: More than meets the eyes. In P. Shah & A. Miyake (Eds.). New York: Cambridge University Press.

  • Hennessey, J., Hockfield, S., & Tilghman, S. (2005). Women and science: The real issue. Retrieved 11/12/06 from http://www.boston.com/news/education/higher/articles/2005/02/12/women_and_science_the_real_issue/.

  • Kato, P. M., & Beale, I. L. (2006). Factors affecting acceptability to young cancer patients of a psychoeducational video game about cancer. Journal of Pediatric Oncology Nursing, 23(5), 269–275.

    Article  PubMed  Google Scholar 

  • Livesey, D., & Intili, D. (1996). A gender difference in visual-spatial ability in 4-year-old children: Effects on performance of a kinesthetic acuity task. Journal of Experimental Child Psychology, 63, 436–446.

    Article  PubMed  Google Scholar 

  • Meyers, J., & Meyers, K. (1995). Rey complex figure test under four different administration procedures. The Clinical Neuropsychologist, 9, 63–67.

    Article  Google Scholar 

  • Morris, D. (1999). The naked ape: A zoologist’s study of the human animal. New York: Delta.

    Google Scholar 

  • National Organization of Women (2005). NOW calls for resignation of Harvard University’s President. Retrieved 11/12/06 from http://wiseli.engr.wisc.edu/news/NOW.pdf.

  • Nyberg, H. (2005). Sex-related differences in general intelligence g, brain size, and social status. Personality and Individual Differences, 39, 497–509.

    Article  Google Scholar 

  • Parsons, T., Larson, P., Kranz K., Thiebaux, M., Bluestein, B., & Buckwalter, G., et al. (2004). Sex differences in mental rotation and spatial rotation in a virtual environment. Neuropsychologia, 42, 555–562.

    Article  PubMed  Google Scholar 

  • Pinker, S., & Spelke, E. (2005). The science of gender and science: Pinker vs. Spelke. Edge: The third culture. Retrieved 9/4/07 from http://www.edge.org/3rd_culture/debate05/debate05_index.html.

  • Roediger, H. (1990). Implicit memory: Retention without remembering. American Psychologist, 45, 1043–1056.

    Article  PubMed  Google Scholar 

  • Rosser, J., Lynch, P., Cuddihy, L., Gentile, D., Klonsky, J., & Merrell, R. (2007). The impact of video games on training surgeons in the 21st century. Archives of Surgery, 142, 181–186.

    Article  PubMed  Google Scholar 

  • Silverman, I., & Eals, M. (1992). Sex differences in spatial ability: Evolutionary theory and data. In J. Barkow, L. Cosmides, & J. Tooby (Eds.) The adapted mind: Evolutionary psychology and the generation of culture (pp. 531–549). New York: Oxford Press.

    Google Scholar 

  • Sims, V., & Mayer, R. (2002). Domain specificity of spatial expertise: The case of video game players. Applied Cognitive Psychology, 16, 97–115.

    Article  Google Scholar 

  • Spreen, O., & Strauss, E. (1998). A compendium of neuropsychological tests. Oxford: Oxford University Press.

    Google Scholar 

  • Summers, L. (2005). Diversifying the science and engineering workforce. Discussion presented at the NBER Conference on Diversifying the Science and Engineering Workforce, Cambridge, MA.

  • Voyer, D., Voyer, S., & Bryden, M. (1995). Magnitude of sex differences in spatial abilities: A meta-analysis and consideration of critical variables. Psychological Bulletin, 117, 250–270.

    Article  PubMed  Google Scholar 

  • Yi, S., & Lee, S. (1997). Video game experience and children’s abilities of self-control and visual information processing. Korean Journal of Child Studies, 18, 105–120.

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Christopher J. Ferguson.

Rights and permissions

Reprints and permissions

About this article

Cite this article

Ferguson, C.J., Cruz, A.M. & Rueda, S.M. Gender, Video Game Playing Habits and Visual Memory Tasks. Sex Roles 58, 279–286 (2008). https://doi.org/10.1007/s11199-007-9332-z

Download citation

  • Received:

  • Accepted:

  • Published:

  • Issue Date:

  • DOI: https://doi.org/10.1007/s11199-007-9332-z

Keywords

Navigation