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Design-Based Research as Intelligent Experimentation: Towards Systematising the Conceptualisation, Development and Evaluation of Digital Learning in Schools

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Handbook on Digital Learning for K-12 Schools

Abstract

The interoperability, interactivity and mobility of technology create new opportunities and potential to enhance learning, teaching and assessment (e.g. Hall. Quest, 64(2): 105–115, 2012; Sharples et al. J Learn Sci, 24(2), 308–341, 2015; Flanagan. Digital ensemble: exploring the design of technology-enhanced learning to mobilise and augment students’ engagement with English literature, 2015; Thompson Long and Hall, Aust J Educ Technol, 31(5), 572–596, 2015; Hall et al. Int J Mobile Blend Learn, 8(2), 2016). Importantly, the emergence of increasingly sophisticated digital devices and applications can potentially enable pupils to engage in learning that is more constructionist and interactive, where the predominant focus is on their being creative with technology (Robinson. RSA animate—Changing education paradigms, 2010; Resnick. Let’s teach kids to code, 2012).

But how do we effectively design digital learning in schools, taking account of the rapid changes and innovations in educational technology and emerging, best educational practice and research? Moreover, how do we systematise this important activity, in order that it might serve to enhance digital learning in schools, through the alignment and synthesis of academic educational research and teacher professional practice? How do we intentionally effect educational change, informed by the exigencies of our practice contexts yet at the same time inspired by relevant philosophy and theory? One methodology that can help to enable and support this type of educational technology research and development is design-based research (DBR) (Reeves et al. J Comput High Educ, 16(2), 96–115, 2005).

This chapter explores concepts and principles of DBR in education, and how DBR—as a practitioner-oriented, interventionist methodology—can help with the systematisation of the design of digital learning in schools. After setting the context and outlining the contemporary challenges of technology-enhanced learning in educational contexts, the chapter discusses key features and principles of design-based research methodology. It outlines the main contributions and limitations of DBR, and how it might be applied—over time—to scale and optimise the impact of bespoke, principled design for digital learning in schools.

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Hall, T., Long, B.T., Flanagan, E., Flynn, P., Lenaghan, J. (2017). Design-Based Research as Intelligent Experimentation: Towards Systematising the Conceptualisation, Development and Evaluation of Digital Learning in Schools. In: Marcus-Quinn, A., Hourigan, T. (eds) Handbook on Digital Learning for K-12 Schools. Springer, Cham. https://doi.org/10.1007/978-3-319-33808-8_5

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