Abstract
The Qiang people is an ancient minority in western China. However, Qiang language, as the carrier of Qiang culture and spirit, is rapidly fading as less and fewer people can speak it. Despite the fact that the serious game of indigenous language has been widely discussed, there is still a dearth of research on the Qiang language and culture. This research aims to determine the efficacy of serious games based on interactive projection to encourage people’s interest in Qiang language and culture. To better understand the Qiang language and cultural heritage’s current state and challenges, we conducted a three-day field investigation in the Qiang village. Based on the field study’s findings, we created “WhiteStone”, an interactive projection device based on the heroic epic of Qiang. Our user research consists of remote verification and user testing, indicating that serious games based on projected interaction have the potential to create engrossed and interesting experiences, which can attract young people’s interest in the Qiang language and culture. This paper examines the design opportunities for serious games based on interactive projection to revitalize the Qiang language and culture.
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Acknowledgments
We would like to thank Xin Yang, Lingze Wu, Caiyuan Xu and Silu Liu for their help in our study operation, video recording, technical development and UI design. This project is supported by National Natural Science Foundation of China (62107007)
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Xu, R., Wu, Q., Wang, W., Shidujaman, M., Wei, M. (2022). Revitalize Qiang Language and Culture by Designing Serious Games Based on Interactive Projection. In: Kurosu, M. (eds) Human-Computer Interaction. User Experience and Behavior. HCII 2022. Lecture Notes in Computer Science, vol 13304. Springer, Cham. https://doi.org/10.1007/978-3-031-05412-9_18
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