Abstract
A virtual reality video player creates a different way to play videos: the user is surrounded by the virtual environment, and aspects such as visualization, audio, and 3D become more relevant. This paper proposes a video player architecture for virtual reality environments. To assess this architecture, tests involved comparisons between an SXR video player application, a fully featured 3d application, and a video player implemented in Unity. Tests generated performance reports that measured each scenario using frames per second.
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Gil, A.M., Costa, A.R., Cunha, A.C., Figueira, T.S., Silva, A.A. (2020). Video Player Architecture for Virtual Reality on Mobile Devices. In: Stephanidis, C., Chen, J.Y.C., Fragomeni, G. (eds) HCI International 2020 – Late Breaking Papers: Virtual and Augmented Reality. HCII 2020. Lecture Notes in Computer Science(), vol 12428. Springer, Cham. https://doi.org/10.1007/978-3-030-59990-4_8
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