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  • © 2020

HCI International 2020 – Late Breaking Papers: Virtual and Augmented Reality

22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 12428)

Part of the book sub series: Information Systems and Applications, incl. Internet/Web, and HCI (LNISA)

Conference series link(s): HCII: International Conference on Human-Computer Interaction

Conference proceedings info: HCII 2020.

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Table of contents (33 papers)

  1. Front Matter

    Pages i-xx
  2. Virtual, Augmented and Mixed Reality Design and Implementation

    1. Front Matter

      Pages 1-1
    2. Haptic Helmet for Emergency Responses in Virtual and Live Environments

      • Florian Alber, Sean Hackett, Yang Cai
      Pages 3-11
    3. eTher – An Assistive Virtual Agent for Acrophobia Therapy in Virtual Reality

      • Oana Bălan, Ștefania Cristea, Gabriela Moise, Livia Petrescu, Silviu Ivașcu, Alin Moldoveanu et al.
      Pages 12-25
    4. A Color Design System in AR Guide Assembly

      • Xupeng Cai, Shuxia Wang, Guangyao Xu, Weiping He
      Pages 26-39
    5. An Augmented Reality Command and Control Sand Table Visualization of the User Interface Prototyping Toolkit (UIPT)

      • Bryan Croft, Jeffrey D. Clarkson, Eric Voncolln, Alex Campos, Scott Patten, Richard Roots
      Pages 40-53
    6. Exploring Augmented Reality as Craft Material

      • Lauren Edlin, Yuanyuan Liu, Nick Bryan-Kinns, Joshua Reiss
      Pages 54-69
    7. Reporting Strategy for VR Design Reviews

      • Martin Gebert, Maximilian-Peter Dammann, Bernhard Saske, Wolfgang Steger, Ralph Stelzer
      Pages 80-90
    8. Video Player Architecture for Virtual Reality on Mobile Devices

      • Adriano M. Gil, Afonso R. Costa Jr., Atacilio C. Cunha, Thiago S. Figueira, Antonio A. Silva
      Pages 91-100
    9. Emotions Synthesis Using Spatio-Temporal Geometric Mesh

      • Diego Addan Gonçalves, Eduardo Todt
      Pages 112-120
    10. An Augmented Reality Approach to 3D Solid Modeling and Demonstration

      • Shu Han, Shuxia Wang, Peng Wang
      Pages 121-140
    11. Quick Projection Mapping on Moving Object in the Manual Assembly Guidance

      • Weiping He, Bokai Zheng, Shuxia Wang, Shouxia Wang
      Pages 141-151
    12. Design and Implementation of a Virtual Workstation for a Remote AFISO

      • Thomas Hofmann, Jörn Jakobi, Marcus Biella, Christian Blessmann, Fabian Reuschling, Tom Kamender
      Pages 152-163
    13. A Scene Classification Approach for Augmented Reality Devices

      • Aasim Khurshid, Sergio Cleger, Ricardo Grunitzki
      Pages 164-177
    14. Underwater Search and Discovery: From Serious Games to Virtual Reality

      • Fotis Liarokapis, Iveta Vidová, Selma Rizvić, Stella Demesticha, Dimitrios Skarlatos
      Pages 178-197
    15. Emergent Behaviour of Therapists in Virtual Reality Rehabilitation of Acquired Brain Injury

      • Henrik Sæderup, Flaviu Vreme, Hans Pauli Arnoldson, Alexandru Diaconu, Michael Boelstoft Holte
      Pages 198-212

Other Volumes

  1. HCI International 2020 – Late Breaking Papers: Virtual and Augmented Reality

About this book

This book constitutes late breaking papers from the 22nd International Conference on Human-Computer Interaction, HCII 2020, which was held in July 2020. The conference was planned to take place in Copenhagen, Denmark, but had to change to a virtual conference mode due to the COVID-19 pandemic.

From a total of 6326 submissions, a total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings before the conference took place. In addition, a total of 333 papers and 144 posters are included in the volumes of the proceedings published after the conference as “Late Breaking Work” (papers and posters). These contributions address the latest research and development efforts in the field and highlight the human aspects of design and use of computing systems.

The 34 late breaking papers presented in this volume were organized in two topical sections named: Virtual, Augmented and Mixed Reality Design and Implementation; and User Experience in Virtual, Augmented and Mixed Reality.

Editors and Affiliations

  • University of Crete and Foundation for Research and Technology – Hellas (FORTH), Heraklion, Crete, Greece

    Constantine Stephanidis

  • U.S. Army Research Laboratory, Aberdeen Proving Ground, USA

    Jessie Y. C. Chen

  • U.S. Army Combat Capabilities Development Command Soldier Center, Orlando, USA

    Gino Fragomeni

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access