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Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures

48th International Simulation and Gaming Association Conference, ISAGA 2017, Delft, The Netherlands, July 10-14, 2017, Revised Selected Papers

  • Heide Karen Lukosch
  • Geertje Bekebrede
  • Rens Kortmann
Conference proceedings ISAGA 2017

Part of the Lecture Notes in Computer Science book series (LNCS, volume 10825)

Also part of the Information Systems and Applications, incl. Internet/Web, and HCI book sub series (LNISA, volume 10825)

Table of contents

  1. Front Matter
    Pages I-X
  2. Design and Development

    1. Front Matter
      Pages 1-1
    2. Joeri van Laere, Osama Ibrahim, Aron Larsson, Leif Olsson, Björn Johansson, Per Gustavsson
      Pages 15-23
    3. Bill Roungas, Sebastiaan Meijer, Alexander Verbraeck
      Pages 24-33
    4. Ryoju Hamada, Tomomi Kaneko, Masahiro Hiji
      Pages 34-40
  3. Planning and Policy

    1. Front Matter
      Pages 41-41
    2. Abby Muricho Onencan, Bartel Van de Walle
      Pages 43-57
    3. Xander Keijser, Malena Ripken, Harald Warmelink, Lodewijk Abspoel, Rhona Fairgrieve, Igor Mayer
      Pages 58-66
    4. Geertje Bekebrede, Ellen van Bueren, Ivo Wenzler, Linda van Veen
      Pages 67-74
  4. Games and Simulations

    1. Front Matter
      Pages 91-91
    2. Mizuho Sato, Manami Tsunoda, Hitomi Imamura, Hajime Mizuyama, Masaru Nakano
      Pages 110-118
    3. Elena Likhacheva
      Pages 119-125
  5. Games as Research Instrument

    1. Front Matter
      Pages 127-127
    2. Oscar Garay Garcia, C. Els van Daalen, Emile Chappin, Bas van Nuland, Iman Mohammed, Bert Enserink
      Pages 129-138
    3. Victor A. Cuesta Aguiar, Masaru Nakano
      Pages 139-147
    4. Shalini Kurapati, Maria Freese, Ioanna Kourounioti, Heide Lukosch, Geertje Bekebrede, Thijs Smit et al.
      Pages 148-157
  6. Learning

  7. Back Matter
    Pages 201-201

About these proceedings

Introduction

This book constitutes the refereed post-conference proceedings of the 48th International Simulation and Gaming Association Conference, ISAGA 2018, held in Delft, The Netherlands, in July 2018.

The 19 revised full papers included in the volume were carefully reviewed and selected from 27 submissions. The contributions to this book range from design thinking related to simulation gaming, the analysis of the consequences of design choices in games, to games for decision making, examples of games for business, climate change, maritime spatial planning, sustainable city development, supply chain, and much more. 

Keywords

education artificial intelligence computer graphics 3D interactive computer graphics university computer games digital games game design

Editors and affiliations

  1. 1.Faculty of Technology, Policy and ManagementDelft University of TechnologyDelftThe Netherlands
  2. 2.Faculty of Technology, Policy and ManagementDelft University of TechnologyDelftThe Netherlands
  3. 3.Faculty of Technology, Policy and ManagementDelft University of TechnologyDelftThe Netherlands

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-319-91902-7
  • Copyright Information Springer International Publishing AG, part of Springer Nature 2018
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science
  • Print ISBN 978-3-319-91901-0
  • Online ISBN 978-3-319-91902-7
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • Buy this book on publisher's site