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User Satisfaction with Organizational Learning Time-Efficiency in Topaasia Cards

  • Otso Hannula
  • J. Tuomas Harviainen
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10825)

Abstract

This paper discusses the ways in which design games are used as scaffolds for knowledge creation. Using players’ reports on time-efficiency in deployments of Topaasia Cards, it demonstrates that play appears to foster creative dialogue and meaningful interaction that lead to user experiences of positive organizational knowledge creation.

Keywords

Design games Knowledge creation Organizational learning User experience research 

Notes

Ethical Statement and Funding

The authors have no connection to Gälliwashere excluding this particular research project.

Parts of this research were supported by grant 10-5514 from Liikesivistysrahasto.

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Copyright information

© Springer International Publishing AG, part of Springer Nature 2018

Authors and Affiliations

  1. 1.Aalto UniversityEspooFinland
  2. 2.Hanken School of EconomicsHelsinkiFinland

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