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What is the Game? Study of Subjective Perceptions

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Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures (ISAGA 2017)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 10825))

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Abstract

The use of simulation games in education requires coherence in their understanding as methods of instruction. Variety of definitions of the game concept has been put forth; but is still difficult to give an unambiguous and universally accepted one. To identify how a simulation game is understood by its participants the study of subjective perceptions of game was undertaken. Results obtained showed that, primarily, the game is described by all participants as an active form of learning-by-doing (regardless of gaming experience). Participants’ subjective perceptions of game reality are mostly influenced by experience of participation in simulation games. The perception of game also depends on the cultural context.

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Correspondence to Elena Likhacheva .

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Likhacheva, E. (2018). What is the Game? Study of Subjective Perceptions. In: Lukosch, H., Bekebrede, G., Kortmann, R. (eds) Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures. ISAGA 2017. Lecture Notes in Computer Science(), vol 10825. Springer, Cham. https://doi.org/10.1007/978-3-319-91902-7_12

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  • DOI: https://doi.org/10.1007/978-3-319-91902-7_12

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-91901-0

  • Online ISBN: 978-3-319-91902-7

  • eBook Packages: Computer ScienceComputer Science (R0)

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