Overview
- Examines the effectiveness of game-based learning to develop skills and capabilities in university students
- Focuses on commercial games rather than games specifically developed for education
- Argues that video games can be crucial in developing graduate skills
Part of the book series: Digital Education and Learning (DEAL)
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Table of contents (8 chapters)
Reviews
“A compelling read for any faculty member who is considering whether and how to use games in their teaching. This book provides practical recommendations and robust research evidence about how students can learn important transferrable skills through gaming.” (Judy Robertson, Professor and Chair in Digital Learning, University of Edinburgh, UK)
“This book provides a much needed foundation for games in learning, linking them explicitly to graduate attributes and pedagogic theory. Moving beyond potential and advocacy, Barr grounds the application in empirical research, while also clearly setting out the perspectives of educators and students. It provides a very insightful account of how games can be used effectively in higher education, and also the issues involved.” (Martin Weller, Professor of Educational Technology at the Open University, UK and President of the Association for Learning Technology (ALT))
“This work provides key insights to using games as pedagogical tools in graduate education, positioning games in the classroom, and understanding the views and opinions of graduate students in engaging with such efforts. It explores the themes of games as tools for inquiry and experiential learning in ways that are both grounded in relevant theory and wonderfully concrete for practicing educators. I have no doubt that this will prove to be an important work for those in the field.” (Andrew Phelps, Professor Human Interface Technologies Laboratory, University of Canterbury, New Zealand and Professor and Director, American University Game Lab)
Authors and Affiliations
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Bibliographic Information
Book Title: Graduate Skills and Game-Based Learning
Book Subtitle: Using Video Games for Employability in Higher Education
Authors: Matthew Barr
Series Title: Digital Education and Learning
DOI: https://doi.org/10.1007/978-3-030-27786-4
Publisher: Palgrave Macmillan Cham
eBook Packages: Education, Education (R0)
Copyright Information: The Editor(s) (if applicable) and The Author(s), under exclusive licence to Springer Nature Switzerland AG 2019
Hardcover ISBN: 978-3-030-27785-7Published: 20 September 2019
Softcover ISBN: 978-3-030-27788-8Published: 20 September 2020
eBook ISBN: 978-3-030-27786-4Published: 05 September 2019
Series ISSN: 2753-0744
Series E-ISSN: 2753-0752
Edition Number: 1
Number of Pages: XIX, 226
Number of Illustrations: 25 b/w illustrations
Topics: Educational Technology, Higher Education, Technology and Digital Education, Digital/New Media, Skills