Editors:
A collection of ideas, tips, and best practices for real-time ray tracing applications, created by graphics experts
Explores the capabilities of the latest APIs from Microsoft and other companies
Topics include efficiency, sampling, hybrid rasterization/ray-tracing systems, global illumination, and more
Buying options
Table of contents (32 chapters)
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Front Matter
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Ray Tracing Basics
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Front Matter
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Intersections and Efficiency
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Front Matter
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Reflections, Refractions, and Shadows
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Front Matter
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Sampling
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Front Matter
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About this book
- The latest ray tracing techniques for developing real-time applications in multiple domains
- Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR)
- How to implement high-performance graphics for interactive visualizations, games, simulations, and more
- Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing
- Students looking to learn about best practices in these areas
- Enthusiasts who want to understand and experiment with their new GPUs
Keywords
- Rendering
- Computer graphics
- GPU
- GPGPU
- general purpose gpu
- virtual reality
- VR
- rasterization
- DirectX
Editors and Affiliations
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Somerville, USA
Eric Haines
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Lund University, Lund, Sweden
Tomas Akenine-Möller
About the editors
Bibliographic Information
Book Title: Ray Tracing Gems
Book Subtitle: High-Quality and Real-Time Rendering with DXR and Other APIs
Editors: Eric Haines, Tomas Akenine-Möller
DOI: https://doi.org/10.1007/978-1-4842-4427-2
Publisher: Apress Berkeley, CA
eBook Packages: Professional and Applied Computing, Professional and Applied Computing (R0), Apress Access Books
Copyright Information: NVIDIA 2019
License: CC BY-NC-ND
Hardcover ISBN: 978-1-4842-4426-5Published: 26 February 2019
eBook ISBN: 978-1-4842-4427-2Published: 25 February 2019
Edition Number: 1
Number of Pages: XLIV, 607
Number of Illustrations: 40 b/w illustrations, 322 illustrations in colour
Topics: Computer Graphics, Game Development, Computer Vision