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Ray Tracing Decals

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Ray Tracing Gems II
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Abstract

This chapter discusses several different approaches to implementing decals in ray tracing. These approaches vary between the use of triangle meshes versus procedural geometry and support for single versus multiple decals per surface point. Additional features are also discussed for using decals in production, as well as a number of possible optimizations. The discussion is supported by performance measurements to give the reader an idea of the cost of the different ray tracing techniques, in hope that this inspires selection of the best technique whether for decals or other applicable ray tracing effects.

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Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License (http://creativecommons.org/licenses/by-nc-nd/4.0/), which permits any noncommercial use, sharing, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if you modified the licensed material. You do not have permission under this license to share adapted material derived from this chapter or parts of it.

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Bahnassi, W. (2021). Ray Tracing Decals. In: Marrs, A., Shirley, P., Wald, I. (eds) Ray Tracing Gems II. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-7185-8_27

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