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Cool Patches: A Geometric Approach to Ray/Bilinear Patch Intersections

Cool Patches: A Geometric Approach to Ray/Bilinear Patch Intersections

  • Alexander Reshetov3 
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  • Open Access
  • First Online: 26 February 2019
  • 56k Accesses

  • 3 Citations

Abstract

We find intersections between a ray and a nonplanar bilinear patch using simple geometrical constructs. The new algorithm improves the state of the art performance by over 6× and is faster than approximating a patch with two triangles.

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Authors and Affiliations

  1. NVIDIA, Santa Clara, CA, USA

    Alexander Reshetov

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  1. Alexander Reshetov
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Editors and Affiliations

  1. Somerville, MA, USA

    Eric Haines

  2. Lund University, Lund, Sweden

    Tomas Akenine-Möller

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Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License (http://creativecommons.org/licenses/by-nc-nd/4.0/), which permits any noncommercial use, sharing, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if you modified the licensed material. You do not have permission under this license to share adapted material derived from this chapter or parts of it.

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© 2019 NVIDIA

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Cite this chapter

Reshetov, A. (2019). Cool Patches: A Geometric Approach to Ray/Bilinear Patch Intersections. In: Haines, E., Akenine-Möller, T. (eds) Ray Tracing Gems. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-4427-2_8

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  • DOI: https://doi.org/10.1007/978-1-4842-4427-2_8

  • Published: 26 February 2019

  • Publisher Name: Apress, Berkeley, CA

  • Print ISBN: 978-1-4842-4426-5

  • Online ISBN: 978-1-4842-4427-2

  • eBook Packages: Professional and Applied ComputingProfessional and Applied Computing (R0)Apress Access Books

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