Virtual Reality for Physical and Motor Rehabilitation

  • Patrice L. (Tamar) Weiss
  • Emily A. Keshner
  • Mindy F. Levin
Part of the Virtual Reality Technologies for Health and Clinical Applications book series (VRTHCA)

Table of contents

  1. Front Matter
    Pages i-ix
  2. Patrice L. (Tamar) Weiss, Emily A. Keshner, Mindy F. Levin
    Pages 1-4
  3. Katharine L. Cheung, Eugene Tunik, Sergei V. Adamovich, Lara A. Boyd
    Pages 5-24
  4. Danielle E. Levac, Heidi Sveistrup
    Pages 25-46
  5. Robert V. Kenyon, Stephen R. Ellis
    Pages 47-70
  6. W. Geoffrey Wright, Sarah H. Creem-Regehr, William H. Warren, Eric R. Anson, John Jeka, Emily A. Keshner
    Pages 71-94
  7. Mindy F. Levin, Judith E. Deutsch, Michal Kafri, Dario G. Liebermann
    Pages 95-118
  8. Anouk Lamontagne, Emily A. Keshner, Nicoleta Bugnariu, Joyce Fung
    Pages 169-202
  9. Dido Green, Peter Wilson
    Pages 203-216
  10. Patrice L. (Tamar) Weiss, Emily A. Keshner, Mindy F. Levin
    Pages 217-226
  11. Back Matter
    Pages 227-232

About this book

Introduction

 While virtual reality (VR) has influenced fields as varied as gaming, archaeology, and the visual arts, some of its most promising applications come from the health sector. Particularly encouraging are the many uses of VR in supporting the recovery of motor skills following accident or illness.

Virtual Reality for Physical and Motor Rehabilitation reviews two decades of progress and anticipates advances to come. It offers current research on the capacity of VR to evaluate, address, and reduce motor skill limitations, and the use of VR to support motor and sensorimotor function, from the most basic to the most sophisticated skill levels. Expert scientists and clinicians explain how the brain organizes motor behavior, relate therapeutic objectives to client goals, and differentiate among VR platforms in engaging the production of movement and balance. On the practical side, contributors demonstrate that VR complements existing therapies across various conditions such as neurodegenerative diseases, traumatic brain injury, and stroke. Included among the topics:

  • Neuroplasticity and virtual reality.
  • Vision and perception in virtual reality.
  • Sensorimotor recalibration in virtual environments.
  • Rehabilitative applications using VR for residual impairments following stroke.
  • VR reveals mechanisms of balance and locomotor impairments.
  • Applications of VR technologies for childhood disabilities.

 A resource of great immediate and future utility, Virtual Reality for Physical and Motor Rehabilitation distills a dynamic field to aid the work of neuropsychologists, rehabilitation specialists (including physical, speech, vocational, and occupational therapists), and neurologists.

Keywords

Motor impairment Motor rehabilitation Physical rehabilitation Virtual environments Virtual reality in health applications Virtual rehabilitation

Editors and affiliations

  • Patrice L. (Tamar) Weiss
    • 1
  • Emily A. Keshner
    • 2
  • Mindy F. Levin
    • 3
  1. 1.Dept of Occupational TherapyUniversity of HaifaMount CarmelIsrael
  2. 2.Department of Physical Therapy and Department of Electrical and Computer EngineeringTemple UniversityPhiladelphiaUSA
  3. 3.School of Physical and Occupational TherapyMcGill UniversityMontrealCanada

Bibliographic information

  • DOI https://doi.org/10.1007/978-1-4939-0968-1
  • Copyright Information Springer Science+Business Media New York 2014
  • Publisher Name Springer, New York, NY
  • eBook Packages Behavioral Science
  • Print ISBN 978-1-4939-0967-4
  • Online ISBN 978-1-4939-0968-1
  • Series Print ISSN 2199-4684
  • Series Online ISSN 2199-4692
  • About this book