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Decision-making and the newsvendor problem: an experimental study

  • Theoretical Paper
  • Published:
Journal of the Operational Research Society

Abstract

This paper investigates repetitive purchase decisions of perishable items in the face of uncertain demand (the newsvendor problem). The experimental design includes: high, or low profit levels; and uniform, or normal demand distributions. The results show that in all cases both learning and convergence occur and are effected by: (1) the mean demand; (2) the order-size of the maximal expected profit; and (3) the demand level of the immediately preceding round. In all cases of the experimental design, the purchase order converges to a value between the mean demand and the quantity for maximizing the expected profit.

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Acknowledgements

The authors would like to express their gratitude to the Open University of Israel for supporting this research.

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Corresponding author

Correspondence to T Shavit.

Appendices

Appendix A. Experiment instructions

  • This is a computerized experiment in decision-making. You will function as a retailer of a single product.

  • The experiment is composed of a large number of rounds in which you will be asked to make inventory decisions.

  • In each round you are able to order the product from your supplier at a wholesale cost. You will then sell the product to consumers at a higher price.

  • Consumer demand in each round is randomly selected from known distribution.

  • The prices and profits in every round will be in experiment tokens.

Possible scenarios

  • Overage—If fewer products are demanded than the quantity you ordered, you will have to dispose of some inventory (ie you cannot keep unused inventory for future periods).

  • Shortage—If more products are demanded than the quantity you ordered, you will have to forgo some sales.

Data after each round

After ordering the quantity from the supplier in each round, the realized demand and the profit will be presented to you.

Theoretical example

The decision screen. The decision screen will not change during the experiment. illustrationYou then decide your order quantity. And then press the confirm button. Assume that your order decision is: 380 units and the realized demand was: 136

figure b

The results screen.

illustration

figure a

Payment for experiment. Part of your payment will be fixed (10 NIS) and the other part depends on your profit/loss level.

Following the completion of the experiment, one of the rounds will be randomly picked and will determine the payment for the experiment. This means that the payment is dependent on the quality of your decision. The profit/loss of the picked round will be divided by 50 and added to a fixed sum of 10 NIS.

Assume that the profit in the chosen round was: 704

Your payment for the experiment will be: 10+(704)/50=24.08.

Appendix B. Average Order in 20-round Blocks

Figures B.1 and B.2

Figure B.1
figure 1

Average orders along 100 rounds for Uniform distribution low/high profit

Figure B.2
figure 2

Average orders along 100 rounds for Normal distribution low/high

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Benzion, U., Cohen, Y., Peled, R. et al. Decision-making and the newsvendor problem: an experimental study. J Oper Res Soc 59, 1281–1287 (2008). https://doi.org/10.1057/palgrave.jors.2602470

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  • DOI: https://doi.org/10.1057/palgrave.jors.2602470

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