Introduction

Poor well-being amongst elderly is increasingly recognized as a serious public health concern (Cacioppo et al., 2017; Hawkley & Cacioppo, 2007; Sorkin et al., 2002). Well-being comprises several domains, including physical, mental, social, and economic well-being (OECD, 2013). Research shows that interaction with nature can improve a wide range of well-being facets including happiness, positive affect, feelings of connectedness, and a sense of meaning in life (Bratman et al., 2019; Kaplan & Kaplan, 1989; Maas et al., 2009; van Houwelingen-Snippe et al., 2020a, b). However, nature is often not accessible for older adults because of mobility issues or because nature is becoming increasingly scarce in urbanized regions. Interestingly, recent developments underscore the potential of modern technologies including virtual and augmented reality for bringing nature inside. At the same time, research shows that indirect encounters with nature (such as watching videos of nature scenes) can already improve well-being (Baños et al., 2012). Taking note of advances in technology development and recent research findings from the social sciences, this review aims at identifying research studying the interplay between digital nature and well-being amongst older adults.

Well-Being amongst Elderly

Poor well-being poses a serious public health concern (Cacioppo et al., 2017). Poor well-being may lead to mental health issues (i.e., depression, loneliness, and mood disorders) and physical health issues, including greater risk of cardiovascular disease (Sorkin et al., 2002) and accelerated physiological decline (Hawkley & Cacioppo, 2007). There is a long debate going on in the literature about the conceptual clarity of the concept of well-being. In this study, we define well-being as a complex, multilevel and multidimensional concept in which well-being is regarded as a state of equilibrium between elements within the body (e.g., bodily rhythms and processes) and external influences operating outside the body (e.g., social context, atmosphere, and the physical environment). Hence, well-being is a dynamic process that is affected by life events and (social) challenges (e.g., shrinking networks that come with old age) that humans continuously face (Dodge et al., 2012; Ng & Fisher, 2013; Fiorini et al., 2016; OECD, 2019a). In general, people experience high levels of well-being when they have the resources needed to meet and manage life’s challenges (Dodge, et al., 2012; Fiorini et al., 2016).

Nature and Well-Being

A growing body of literature underscores the positive effects of nature experience on well-being, as also evidenced by several systematic reviews (Annerstedt & Währborg, 2011; Bratman et al., 2019; Gascon et al., 2015; Hunter et al., 2019). For instance, urban green space interventions can improve health and social benefits (Hunter et al., 2019) and being close to, or living in, nature can also reduce feelings of loneliness and boost perceptions of social support (Maas et al., 2009). Other reviews (Bratman et al., 2019; Gascon et al., 2015) point out that research is needed to identify causal links between nearby green space and (mental) well-being (i.e., what are underlying mechanisms and key properties of nature spaces that promote better mental health?), and to clarify the relationship between exposure duration and frequency of visits and effects obtained (Gascon et al., 2015). A cross-disciplinary body of evidence (including research from social and health sciences) stresses the importance of nature experience on mental well-being (Bratman et al., 2019). Based on this evidence, a conceptual model is presented to disseminate insights amongst stakeholders (such as city planners or architects) in order to raise awareness of the impact of urban planning decisions on mental well-being (Bratman et al., 2019).

In line with findings from these reviews, it has been shown that nature-based therapies (e.g., horticultural or wilderness therapy) can be effective and may complement therapy programmes for a variety of mental and physical diagnoses, such as dementia and obesity (Annerstedt & Währborg, 2011). Concluding, a considerable body of research documents the link between contact with nature (and related dimensions such as accessibility and availability of nature) and well-being. In the next section, studies focusing on elderly and nature interaction will be discussed.

Elderly and Nature

Nature interaction seems to be beneficial for everyone. However, contact with nature and the close proximity of nature play a particularly important, yet nuanced, role in older adults’ everyday life (Finlay et al., 2015). By consequence, a relatively large body of research focuses on well-being benefits of nature for older adults (Detweiler et al., 2012; Kabisch et al., 2017; Wen et al., 2018).

In general, older adults benefit from green space as illustrated by a positive association between the availability of green space and perceived general health (Kabisch et al., 2017). According to a systematic review (including 44 articles) on the needs and preferences of older adults (Wen et al., 2018), older adults who engage in recreational activities in green spaces particularly value naturalness, aesthetics, and variety within the scene. Furthermore, for logistical reasons and safety considerations, accessibility of the green space and the inclusion of well-maintained paths are crucial for older adults to enjoy nature’s benefits (Wen et al., 2018). In line with the importance of being active in nature, therapeutic gardens and horticultural therapy have also been pointed out as particularly suited to older adults in general (Detweiler et al., 2012; Milligan et al., 2004), and to people living with dementia in particular (Hernandez, 2007; Murphy et al., 2010).

Various reviews have been undertaken focusing on social well-being, and loneliness in particular, amongst older adults (Landeiro et al., 2017) and possible interventions for reducing it (Dickens et al., 2011a; Fakoya et al., 2020). Factors predicting loneliness are widowhood, older age, poor mental or physical health, and being new in a community (De Koning et al., 2017). The experience of loneliness varies greatly across individuals, which makes it extremely challenging, if not impossible, to design a one size fits all loneliness intervention, according to a recent scoping review on 33 review articles (Fakoya et al., 2020). According to another systematic review (Dickens et al., 2011b), successful and effective interventions targeting social isolation share three characteristics: theory-informed (i.e., evidence-based) development, provision of social activity, and/or group support. Additionally, an active lifestyle also seems to increase effectiveness of interventions targeting social isolation in older adults (Dickens et al., 2011b). These research endeavours testify to the ongoing search for effective interventions promoting social well-being by decreasing loneliness and social isolation amongst older adults.

To sum up, we discussed a number of review articles focusing on the beneficial effects of nature on well-being (Annerstedt & Währborg, 2011; Bratman et al., 2019; Gascon et al., 2015), on social well-being amongst elderly (De Koning et al., 2017; Dickens et al., 2011a; Fakoya et al., 2020; Landeiro et al., 2017) and on the importance of nature interaction for promoting well-being of older adults in particular (Kabisch et al., 2017; Wen et al., 2018). In the present review, we aim to identify articles that focus on the cross sections of these topics: the effects of nature interaction on well-being for older adults.

Virtual Reality Representations of Nature

Older adults do not always have access to nature and hence cannot enjoy nature’s benefits. When considering how to make nature accessible for people with limited or no access to nature, studies looking into the effects of virtual reality representations of nature are of particular interest. Research on the comparison of real-life nature interaction and virtual nature interaction indicates that simulated nature may exert similar benefits when compared with real nature (Annerstedt et al., 2013; Browning et al., 2020; Kjellgren & Buhrkall, 2010). Promising examples in health care research are augmented biking exercises with augmented nature (Bruun-Pedersen et al., 2014; Bruun-Pedersen et al., 2016; Grani & Bruun-Pedersen, 2017) or virtual nature in nursing homes for recreational purposes (Bruun-Pedersen et al., 2015a; Ludden et al., 2019). In short, these combined findings underscore the potential of virtual nature for enhancing diverse facets of well-being.

In the review study described next, we performed three rapid reviews to identify existing studies investigating the effects of digital nature on well-being for elderly. There has been considerable attention for the individual topics under investigation, and even for cross-topic combinations (e.g., assistive technology to reduce loneliness amongst older adults [Jansen-Kosterink et al., 2018; Ring et al., 2013; Ten Bruggencate et al., 2018; Zamir et al., 2018]). However, in this review, we are specifically interested in multi-disciplinary research aimed at integrating findings from nature studies, human technology interaction, and social and health-related studies. Therefore, the aim of the present review is to identify articles that focus on the effects of nature interaction on well-being for older adults. On top of that, the second aim of this review is to identify articles focussing on virtual reality representations of nature for older adults as a means to improve social well-being in particular. On the one hand, there are many creative technology applications and initiatives aimed at implementation of virtual reality representations of nature in various care settings. However, most of these are not evidence or theory-based. On the other hand, studies from the social sciences are revealing about the psychological processes involved. However, these studies usually do not aim at facilitating the bridge from science to practice. Combining these disciplines will open up new possibilities for health innovations.

Methods

Search Strategy

A rapid review was performed, to assess what is already known about Well-being, Elderly, Technology and Nature. A rapid review method is one of the review methods which fall under the umbrella of Cochrane Review Methods (Moher et al., 2015; Garritty et al., 2016). A rapid review has been described as evidence synthesis that uses methods to streamline those of systematic reviews to complete the evidence synthesis in a shorter turnaround time than a standardized systematic review (Gannan et al., 2010; Khangura et al., 2014; Polisena et al., 2015). Furthermore, a rapid review follows many of the principal steps of a systematic review, using systematic and transparent methods to identify, select, and critically analyse data from the relevant databases but the main difference is that some of the elements of a rapid review are either simplified or omitted, such as for example using one reviewer or reducing the number of used databases (HEARD, 2018). For this study, we used the online databases Scopus, Web of Science, and PubMed and did not include for example the IEEE database. Only studies written in the English language were considered.

Search Part 1

The search key words used in the study are presented in Table 1 arranged per topic.

Table 1 Search key words per topic Search Part 1

For all databases, all combinations of the search key words were used. All synonyms per topic were connected with a disjunction (“elderly” OR “aged” OR “older” etc.) and all topics were connected with a conjunction (Elderly (and all synonyms) AND Technology (and all synonyms) etc.).

A content analysis was performed on those articles that were selected based on the combination of all topics (Elderly and Nature and Well-being and Technology). Two reviewers performed the search and reviewed the selected articles. Each reviewer decided whether (1) each abstract concerned the experience of [or interaction with] nature, (2) whether the study used digital representations of nature, and (3) whether the focus was on (a dimension of) well-being. Articles that described participant groups which included participants aged 65 and older were included.

Results Part 1

The number of unique papers selected from the databases was 100 (see Appendix 1 for a table comprising all studies). A content evaluation of the abstracts of the selected papers was performed (see Fig. 1 for the selection process).

Fig. 1
figure 1

Selection procedure Search Part 1

Cohen's κ was determined to assess level of agreement between the two reviewers. Specifically, the 100 papers and abstracts were assessed based on the three criteria outlined above (i.e., whether they concerned experience or interaction with nature, used digital representations of nature, and centred on a well-being-related outcome measure). Initially, the agreement between the two reviewers was moderate on the topic of nature interaction (κ = .46), perfect on the topic of digital nature (κ = 1), and substantial on the topic of well-being (κ = .67). After discussion between the reviewers, a substantial agreement on the topic of nature interaction (κ = .78) and an excellent agreement on the topic of well-being (κ = .86) was achieved. For the remaining 13 articles for which no agreement was reached, a third reviewer was involved to review these articles. Finally, agreement was achieved between the three reviewers, while the Cohen’s kappa remained stable (nature interaction (κ = .78), digital nature (κ = 1), well-being (κ = .86)).

Study Characteristics

Only articles that covered at least three of the topics, according to research aim 1, were included in the in-depth analysis. Table 2 presents an overview of the 27 articles included and their main findings.

Table 2 Articles identified in Search Part 1

It is important to note that although 27 studies were selected which met at least three of four criteria, only two studies met all four of the criteria and describe research on virtual reality representations of nature to improve well-being for older adults.

To sum up, the aim of this review was to identify current insights in studies on benefits of virtual reality representations of nature on well-being for elderly. Since only 2 of the 27 selected papers actually met all four criteria, we feel safe to conclude that there is a lack of integration of insights across the four different topics. We decided to run a second search with a stronger focus on connectedness (rather than well-being) to identify relevant studies on social aspects of well-being missed in the first round.

Search Part 2

The search key words (arranged per topic) are presented in Table 3.

Table 3 Search key words per topic (Search Part 2)

Results Part 2

We performed a content evaluation on the abstracts of the selected papers of the search combining all topics (Elderly & Nature & Connectedness & Technology). Figure 2 shows the selection process.

Fig. 2
figure 2

Selection procedure Search Part 2

After checking for duplicates, 52 articles remained. A table representing all selected articles (and topics covered), that were not selected in part 1, is presented in Appendix 2.

Study Characteristics

Similar to part 1, in search part 2 only studies that met at least three of the criteria were included in the in-depth analysis. Only one new study was identified (see Table 4); 16 studies were identified that were already discussed in Table 2 (Astell-Burt et al., 2013; Bos et al., 2016; Bruun-Pedersen et al., 2015a; Dempsey et al., 2018b; Egorov et al., 2017; Grigsby-Toussaint et al., 2015; Helbich et al., 2018; Lee & Lee, 2019; Mukherjee et al., 2017a; Nakau et al., 2013; Nutsford et al., 2013; Pun et al., 2018; Van den Berg et al., 2016; White et al., 2018; Y. Zhang et al., 2015; Zijlema et al., 2017).

Table 4 Articles identified in Search Part 2

Similar to search part 1, only two articles describe research on virtual reality representations of nature to improve well-being for older adults; the same articles identified in search part 1 (i.e., White et al. [2018] and Bruun-Pedersen et al. [2015a]).

To conclude, the aim of this search was to identify current insights in studies on benefits of virtual reality representations of nature on well-being of elderly. In the final search, we decided to redefine our search and exclude the search key words of Connectedness with the aim to identify more technology-related articles and repeat the database search.

Search Part 3

For this search, we used the search key words and synonyms for Technology, Nature, and Elderly. Other than that, the search strategy was equal to the previous searches.

Results Part 3

After checking for duplicates, the number of unique articles selected from the databases was 143. The table of all hits that were not included in part 1 or part 2 is presented in Appendix 3.

Study Characteristics

Only articles that met all three criteria were included in the in-depth analysis. Two studies were identified, of which 1 (White et al., 2018) was already described in Table 2. Table 5 presents the remaining included study and its main findings.

Table 5 Articles identified in search part 3
Table 6 Table search part 1
Table 7 Table search part 2 (excluding articles selected in part 1)
Table 8 Table search part 3 (excluding articles selected in part 1 or 2)

Only three articles were identified that met all search criteria. Next, we will discuss these articles in more detail to generate understanding of the current knowledge base within the field of virtual reality research and digital nature representation.

In the article of Bruun-Pedersen et al. (2015b), a design approach for recreational virtual nature for elderly is proposed, with the possibility of implementation in rehabilitation health settings. This article is a follow-up on a pilot study in which nursing home residents were exposed to an augmented alternative for their daily biking exercise to improve physical well-being (Bruun-Pedersen et al., 2014). In this study, the authors proposed a set of guidelines with design considerations such as navigation guidelines and guidelines for content types of potential nature landmarks which might be used in recreational virtual environments. The authors conclude that the guidelines are based on literature and need further testing in real life settings.

The second article by White et al. (2018) is a review article on the possible uses of virtual nature in therapeutics to improve quality of life. The authors argue that when real interaction with nature is not possible or feasible, for example, for elderly with mobility issues, virtual nature could be considered as an alternative. The authors mention that there are several implementation possibilities of virtual nature or virtual reality in general in health environments. White et al. further recommend to also keep in mind the risks, benefits, and cost efficiency of these implementations but do not further describe them in much detail in their article.

The last study identified by our review that met all criteria is the study by Battisto et al. (2018). In this article, the authors discuss technological possibilities to increase nature interaction for older adults. They argue that technology could be used to make therapeutic landscapes accessible for older adults to promote health and to improve quality of life (Battisto et al., 2018). Subsequently, several examples of implementations are discussed, such as simulations, virtual nature environments, and interactive displays. According to Battisto et al. (2018), more research is needed in the field, and advanced technological solutions should be developed, especially for the design of convincing and realistic settings that provide the user with a feeling of actually being present in the virtual environment.

In conclusion, the three studies identified generate preliminary evidence for the effectiveness of virtual (nature) environments as a means to improve well-being amongst older adults. These studies provide starting points for the design and (technological) development of such environments. However, as of yet, there is no evidence-based design approach that generates understanding of how specific characteristics of virtual nature environments impact social well-being measures in particular, and of the underlying psychological processes involved.

Discussion

In the present paper, a rapid literature review consisting of three parts was reported with the aim to identify articles that focus on the effects of nature interaction on (social) well-being for older adults, and specifically, articles focussing on virtual representations of nature for older adults as a means to improve social well-being. In total, 29 unique articles were identified across the three searches that met at least three of the four criteria (aim 1). Of these 29 articles, only three articles were identified using virtual representations of nature for elderly focussing on promoting general health (Battisto et al., 2018), recreation, and rehabilitation (Bruun-Pedersen et al., 2015b) and quality of life (White et al., 2018). None of these articles, however, specifically aimed at improving social well-being of elderly users.

As such, the searches reported on in the present undertaking clearly point at a blind spot in contemporary research. Whereas there is a considerable body of research when zooming in on the research topics in isolation, there is very little cross-disciplinary research combining these topics by connecting insights from the social sciences with technology research and development. This connection is essential for successful implementation of virtual representations of nature in the lives of older adults.

Articles identified in this review mostly focus on the effects of (nearby) green space and mental health, such as reducing stress or improving quality of life. This body of research underscores the importance of (amongst others) available, nearby or urban green space for the mental health of the (ageing) population. These studies, however, do not contribute to solutions or innovations that make nature accessible for those with limited access to nature. Although many studies were identified using GPS or GIS data for data collection, only an extremely small number of studies using other types of technologies were identified. When considering the many ways in which digital nature could be presented to older adults using diverse technologies (such as virtual or augmented reality, smart screens, interactive walls, smart projections and so on), research exploring and testing effects (also taking into account frequency and duration of exposure) is highly called for.

Clearly, future research is warranted to unravel which digital types of nature could improve well-being for older adults, and to what extent such interventions can remedy social well-being (including loneliness and feelings of connectedness) in particular. In terms of urgency, bringing nature inside would be especially beneficial to older adults with mobility issues and to those living in urbanized regions where nature is scarce (Battisto et al., 2018; Browning et al., 2020; White et al., 2018).

Finally, the present review (including the three studies identified in the final search iteration) did not yield insights as to what specific virtual representations of nature characteristics are associated with improvements in (social) well-being. We aimed to identify studies reporting on preferences of older adults not only in real life nature (cf. Wen et al., 2018), but especially within virtual nature environments. According to a review article (Depledge et al., 2011), landscape features tested most frequently within virtual environments are concrete elements such as trees, people, and water. However, their effects on social well-being in particular were not tested. Additionally, these studies do not aim at identifying how more abstract visual-spatial characteristics such as spatial configuration, spaciousness, and perceived enclosure in digital nature environments impact outcome measures. Although specific visual-spatial features in augmented nature scenes like spaciousness have been shown to influence social aspirations within a student population (van Houwelingen-Snippe et al., 2020a, b), research is needed to identify whether such characteristics can also enhance (social) well-being and related measures amongst older adults.

Specifically related to the present pandemic (COVID-19), social and mental well-being problems are predicted to aggravate in the upcoming period (Simon et al., 2020). These specific times bring many challenges with them for everyone, but especially so for older adults who are generally more vulnerable and for whom going outside might be even more of a challenge. When also considering the many restrictions worldwide, the importance of virtual representations of nature for older adults cannot be overstated.

Limitations

The number of studies matching all criteria was extremely limited. Table 2 indicates that although the total number of papers found with the isolated topics was substantial, clearly this was not the case for papers combining multiple topics. Hence, our findings call for multidisciplinary research approaches integrating findings from the domains of gerontology, nature research, and human media interaction research. Considering the limited number of papers, we did not include additional criteria (e.g., type of study, strength of evidence) to control for quality and relevance of the selected papers.

Arguably, our search key words were rather broad (e.g., the search key words concerning Elderly), which may have resulted in a failure to identify papers targeted at very specific patient groups or papers targeting age-related health problems including dementia or Parkinson’s disease. For these patient groups, however, digital nature is often used as a means of recovery from fatigue or for recreational purposes (e.g., visiting a tropical island as a welcome distraction from daily concerns), rather than as a means for improving social well-being.

Conclusions

This rapid review points at a lack of studies combining insights of geriatric studies, nature studies, and human-system interaction studies. Considering the diverse benefits of contact with nature to an ageing population and the many possibilities smart technologies provide for bringing nature inside, this review shows that opportunities for challenging, boundary-spanning research approaches to one of the most pressing societal challenges of our times are many.

Appendix 1

Appendix 2

Appendix 3