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Adaptive rules for discrete-time Cournot games of high competition level markets

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Abstract

For the Cournot-like oligopoly games of n firms, where the Cournot adjustment fails to converge, we propose adjustment processes originating from the family of the Moving Averages. In markets of linear demand, where firms have private and linear on quantities cost functions, these adaptive rules turn the games into discrete-time linear systems with delays. With an out of the box proof, we determine the least number of delays (m) that ensures the game of n players converges to its equilibrium. The Simple Moving Average rule (fixed number of delays) and the Cumulative Moving Average rule (constantly increasing number of delays), which is also known as “fictitious play”, are the main rules considered. Along with a hybrid rule, result of their combination, they are all studied for their convergent properties and compared in a bench-marking framework to indicate the different trajectories and identify their suitability in applications.

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Notes

  1. Alternations of the adjustment process (continuous or discrete form), which are based on the speed of adaptation concept (Fisher 1961), are able to result convergence (Okuguchi 1970; Szidarovszky and Okuguchi 1988).

  2. System’s stability refers to global, uniform, asymptotic stability of the equilibrium point \({\mathbf {x}}^{*}\), i.e. for any \(\varepsilon >0\) there exists a \(\delta (\varepsilon )>0\) such that \(\| {\mathbf {x}}_{t_{0}}-{\mathbf {x}}^{*}\| <\delta\) implies \(\left\| {\mathbf {x}}_{t}-{\mathbf {x}}^{*}\right\| <\varepsilon ,\,\forall t\ge t_{0}\) and \(\lim\nolimits_{{t \to \infty }} {\mathbf{x}}_{t} = {\mathbf{x}}^{*}\), independently of \(t_{0}\) and \({\mathbf {x}}_{t_{0}}\) (Khalil 2002).

  3. Since matrix \({\mathbf {A}}\) is a scaled instance of \(\mathbf {A_G}\), one of its eigenvalues is dominant and all the other are strictly smaller than that, in absolute value (Sect. 2). With marginal stability, we mean the case where the system is neither asymptotically stable nor unstable, i.e. the case where the greatest magnitude of any of the eigenvalues is one and the multiplicity of this critical eigenvalue is one.

  4. Firms’ output can take non-negative values and this has been imposed in simulations; The nonlinearities that may occur (Cánovas et al. 2008) in the case of bounded action sets, given the existence of a Nash Equilibrium are out of the scope of this paper.

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Acknowledgements

The authors would like to thank the participants of the 10th Workshop in Dynamic Games in Management Science (DGMS2018), November 1–2, 2018, Morocco for their comments, which improved this work.

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Correspondence to Nikolaos Chrysanthopoulos.

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Chrysanthopoulos, N., Papavassilopoulos, G.P. Adaptive rules for discrete-time Cournot games of high competition level markets. Oper Res Int J 21, 2879–2906 (2021). https://doi.org/10.1007/s12351-019-00522-z

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