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University-school interaction in implementing game-based learning for creative thinking development

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Abstract

The educational process increasingly shifts towards the use of digital technologies every year. The change refers to all forms of education, namely primary, secondary, and higher. Hence, the possibility of interaction between higher and primary schools in the new conditions is of interest nowadays. The research paper aimed to assess the effect of teaching on creative thinking in future teachers and primary schoolchildren. To this end, 28 students have been invited to teach the introduction to programming course within their internship to develop primary schoolchildren’s creative thinking. The children were divided into two groups. The control group studied in the classroom, while the experimental one learned remotely via videoconferencing. Participants in both groups showed good, high, and very high levels of mastery of the course, which confirmed both approaches’ suitability for effective learning. In evaluating the effectiveness of game-based programming instruction in person and remotely with trainees, it was found that the control (offline learning) group had a slight advantage in the final mean score. Meanwhile, the highest score was observed in the experimental group (α = 0.05 and the calculated value χ2 = 8.04). At the same time, the given hypothesis of the trainees’ improved creative thinking as a result of teaching the course was confirmed - the average score before the test was 65.3 vs. 89 after the test (the calculated value of Student’s t-test is 4.89 with a critical value of 2.26). The present findings are equally useful for university teachers/student teachers and school teachers/administration. They can serve as a thematic basis for further research on the interaction between different levels of education and the introduction of digital technologies in the educational process.

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Funding

This essay is the result of the research project “Exploration and Practice of the Construction of Innovative Experimental Zone for Teacher Training in Rural Primary Schools in the Mountainous Areas of Southwest Zhejiang Province” of the Zhejiang Province Teacher Education Innovation Experimental Zone Construction Project and “Research on Pre-service Training of Excellent Teachers in Rural Primary Schools in Mountainous Areas” (21SF23) of the school-level educational reform project of Lishui University.

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Xufeng Chen is a sole author of the manuscript and is responsible for to the experimentation, studied scientific literature about the topic, wrote and edited the article, and approved the final manuscript.

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Correspondence to Xufeng Chen.

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The research was conducted ethically in accordance with the World Medical Association Declaration of Helsinki. The research was approved by the local ethics committee of Lishui University.

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The research has no conflict of interests.

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Chen, X. University-school interaction in implementing game-based learning for creative thinking development. Educ Inf Technol 28, 1833–1848 (2023). https://doi.org/10.1007/s10639-022-11208-z

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  • DOI: https://doi.org/10.1007/s10639-022-11208-z

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