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Digital Games as Tools of Innovative Pedagogy in Education

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Polyphonic Construction of Smart Learning Ecosystems (SLERD 2022)

Abstract

There are several obstacles that conventional education institutions face in today’s information age to improving students’ learning. Technology may be the catalyst for educational transformation by providing unique potential for constructing successful learning environments. Innovative teaching practices can be developed and implemented using digital games as a technology enabler. Learners acquire and create knowledge through game-based learning in a pleasant and focused learning environment. Therefore, Digital games are used to teach students about a particular subject. However, only a few researchers have explored the effect of these strategies on the development of higher-order cognitive skills and emotional and motivational outcomes. As a result of the lack of any adequate evaluation methods based on gaming, more research into the educational benefits of digital games is required. Therefore, this article provides an overview of digital game-based learning, emphasising its use in higher education, such as in colleges and universities. In conclusion, integrating the digital game into conventional pedagogy in higher education improves students’ learning outcomes. The secondary literature has been used to compile the findings for this research.

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Correspondence to Maneesh Dubey .

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Dubey, M., Sinha, K. (2023). Digital Games as Tools of Innovative Pedagogy in Education. In: Dascalu, M., Marti, P., Pozzi, F. (eds) Polyphonic Construction of Smart Learning Ecosystems. SLERD 2022. Smart Innovation, Systems and Technologies, vol 908. Springer, Singapore. https://doi.org/10.1007/978-981-19-5240-1_9

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