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Interactive Multimodal Learning Environments

Special Issue on Interactive Learning Environments: Contemporary Issues and Trends

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Abstract

What are interactive multimodal learning environments and how should they be designed to promote students’ learning? In this paper, we offer a cognitive–affective theory of learning with media from which instructional design principles are derived. Then, we review a set of experimental studies in which we found empirical support for five design principles: guided activity, reflection, feedback, control, and pretraining. Finally, we offer directions for future instructional technology research.

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Notes

  1. In previous writing we have used the adjective multimedia rather than multimodal to refer the use of words and pictures, that is, verbal and non-verbal modes of presentation (Mayer 2001, 2005a; Mayer and Moreno 2003). For continuity with our previous work, the terms can be used interchangeably.

  2. In our work, the non-verbal mode is the pictorial mode, which includes static graphics (such as photos, illustrations, graphs, drawings, and maps) and dynamic graphics (such as video and animation).

  3. To reduce confusion, we could substitute “words/pictures” for “mode” and “sounds/images” for “modality.”

  4. It is important to distinguish between conceptions of how learning works (e.g., information acquisition versus knowledge construction) and conceptions of how to foster constructivist learning through instruction. Although we favor the knowledge construction view of learning, this does not necessarily mean that active methods of instruction (such as interactive multimedia simulations) are more effective than passive methods of instruction (such as static multimedia presentations). We have conducted research aimed at determining the conditions under which static multimedia presentations can lead to constructivist learning, but our focus in this review is on the conditions under which interactive multimedia simulations can lead to constructivist learning.

  5. Interactivity and the need for learners to make inferences is often not as effective as direct instruction in promoting meaningful learning (Mayer 2004), so it is especially important to determine the conditions under which interactivity promotes knowledge construction.

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Acknowledgment

This research was supported by the PECASE 0238385 grant from the National Science Foundation. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the authors and do not necessarily reflect the views of the funding agency.

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Moreno, R., Mayer, R. Interactive Multimodal Learning Environments. Educ Psychol Rev 19, 309–326 (2007). https://doi.org/10.1007/s10648-007-9047-2

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