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Gamification: an Innovative Approach to Reinforce Clinical Knowledge for MD-PhD Students During Their PhD Research Years

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Abstract

A longstanding challenge facing MD-PhD students and other dual-degree medical trainees is the loss of clinical knowledge that occurs during the non-medical phases of training. Academic medical institutions nationwide have developed continued clinical training and exposure to maintain clinical competence; however, quantitative assessment of their usefulness remains largely unexplored. The current study therefore sought to both implement and optimize an online game platform to support MD-PhD students throughout their research training. Sixty-three current MD-PhD students completing the PhD research phase of training were enrolled in an institutionally developed online game platform for 2 preliminary and 4 competition rounds of 3–4 weeks each. During preliminary game rounds, we found that participation, though initially high, declined precipitously throughout the duration of each round, with 37 students participating to some extent. Daily reminders were implemented in subsequent rounds, which markedly improved player participation. Average participation in competition rounds exceeded 35% (23/63) active participants each round, with trending improvement in scores throughout the duration of PhD training. Both player participation and progress through the research phase of the MD-PhD program correlated positively with game performance and therefore knowledge retention and/or acquisition. Coupled with positive survey-based feedback from participants, our data therefore suggest that gamification is an effective tool for MD-PhD programs to combat loss of clinical knowledge during research training.

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Abbreviations

ANCOVA:

Analysis of Covariance

ANOVA:

Analysis of Variance

CCE:

Continuing Clinical Education

MSTP:

Medical Scientist Training Program

UAB:

University of Alabama at Birmingham

USMLE:

United States Medical Licensing Examination

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Funding

This project was supported by a Teaching Innovation & Development Grant from the UAB Center for Teaching and Learning and the UAB Medical Scientist Training Program T32GM008361.

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Correspondence to William M. Webb.

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The authors declare that they have no competing interests.

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All procedures performed in studies involving human participants were in accordance with the ethical standards of the University of Alabama at Birmingham and with the 1964 Helsinki declaration and its later amendments or comparable ethical standards.

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Informed consent was obtained from all individual participants included in the study.

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Mark E. Pepin and William M. Webb contributed equally.

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Pepin, M.E., Webb, W.M., Boppana, S. et al. Gamification: an Innovative Approach to Reinforce Clinical Knowledge for MD-PhD Students During Their PhD Research Years. Med.Sci.Educ. 29, 739–747 (2019). https://doi.org/10.1007/s40670-019-00725-1

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