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Program quality, control, value, and emotions in summer STEM programs: an examination of control-value theory in an informal learning context

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Abstract

Control-value theory suggests that students’ control and value appraisals mediate the relation between contextual supports and student emotions in formal learning settings; however, this theory has not been tested in informal learning contexts. Understanding mechanisms for instructional support in informal learning contexts can inform the design of effective instruction both in and out of school. In this study, we tested control-value theory by examining whether youths’ momentary appraisals of control and value for activities mediate the relation between program quality indicators and state emotions in summer STEM programs focused on science, technology, engineering, and mathematics for middle- and high-school youth. Participants were 203 youth aged 10–16 years attending nine summer STEM programs in the US. Youth ranged in age from 10 to 16. Data were collected via the experience sampling method and video recordings. Trained coders reviewed video footage and coded for program quality. Structural equation modeling demonstrated that most program quality variables explored were not predictive of youths’ appraisals of control and value, but state emotions varied based on program quality. Youth reported lower boredom when active participation and higher-order thinking were rated as high by trained observers. Youth also reported high excitement when activities involved high levels of higher-order thinking. High appraisals of control were associated with high levels of happiness and excitement and low levels of frustration, whereas high appraisals of value predicted high levels of frustration. Theoretical and practical implications are discussed.

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Notes

  1. Youth reported their interest on a 4-point Likert scale from 1 (not at all true) to 4 (really true) assessing their interest in STEM domains (e.g. I am interested in science; Vandell et al., 2008).

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Acknowledgements

This material is based upon work supported by the National Science Foundation Grant DRL-1421198. Any opinions, findings, conclusions, or recommendations expressed in this material are those of the authors and do not reflect the views of the National Science Foundation.

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Appendix:Youth program quality assessment items

Appendix:Youth program quality assessment items

Measure

Items

Active participation

1. The activity involves concrete experiences involving materials, people, and projects (e.g. field trips, experiments, practicing dance routines, etc.)

2. The activity involves abstract learning of concepts (e.g. talking about a topic, lectures, staff providing formulas, etc.)

Examples from program observation: Youth took water samples and performed calculations based on their measurements to learn about water quality in their local bay

Higher order thinking

1. Staff encourage youth to deepen or extend knowledge (e.g. staff asks youth questions that encourage youth to analyze, define a problem, make comparisons, predictions, applications, inferences, generate alternate solution, etc.)

2. Staff has youth make connections between session activities and other knowledge or experience (e.g. youth's prior knowledge; personal interest; hobbies; goals; related careers; real world applications or issues, etc.)

3. Staff encourage youth in using their creativity, curiosity, or imagination (e.g. staff encourage youth to think outside the box; to use knowledge and skills in new ways; encourages wonder)

Examples from program observation: Youth learned various construction skills, drew on that knowledge during a project design phase, and then employed those skills in the actual construction of an outdoor learning space

Collaboration

1. Youth work toward shared goals (in a group or individually)

2. Youth share their ideas and opinions about the content/structure of the activity

Examples from program observation: Youth worked on ongoing group projects designed to create products oriented at communicating the importance of preserving marine ecosystems based on what they had learned during the summer program to their peers attending other summer activities

Agency

1. Staff shares control of activities with youth, providing guidance and facilitation while retaining overall responsibility

2. Youth are participating in activities that will eventually lead to the creation of a tangible product or culminating event

3. Youth are participating in activities that allow them to explore and discover new things on their own

4. Youth are making plans for projects or activities

Examples from program observation: Youth planned and designed how to construct an outdoor classroom space

STEM skill building

1. Staff ask youth to make predictions, conjectures, or hypotheses (e.g. "if you …, then what will happen?")

2. Staff support youth in using a simulation, experiment, or model to answer questions, explore solutions, or test hypotheses (e.g. Youth run a robotics program to determine whether it does what they expect it to; Youth try an alternate way to solve an equation)

Continued.

3. Staff support youth in analyzing data to draw conclusions (e.g. after an experiment, youth are asked to use results to make a generalization like "Your heartbeat increases when you exercise", etc.)

4. Staff support youth in collecting data or measuring (e.g. Youth use rulers or yardsticks to measure length; Youth count the number of different species of birds observed in a specific location, etc.)

5. Staff support youth in using tools of the field (e.g. youth use calculators for mathematics, ph-tests for biology, etc.)

6. Staff highlight value of precision and accuracy in measuring, observing, recording, or calculating (e.g. measurement error can impact an experiment or conclusion; measure twice, cut once, etc.)

7. Staff model use of STEM vocabulary terms (e.g. SCIENCE – chlorophyll, density, atomic, nuclear, geologic, light year; ENGINEERING – torque, currents, force; MATH – rate of change, slope, percent, etc.)

8. Staff support youth in using classification and abstraction, linking concrete examples to principles, laws, categories, and formulas (e.g. Mice, porcupines, and squirrels are all rodents, rodents are all mammals, etc.)

9. Staff support youth in conveying STEM concepts through symbols, models, or other nonverbal language (e.g. youth use diagrams, equations, flowcharts, etc.)

Examples from program observation: Instructors led a discussion on the composition of salt marsh soil and how it forms over time

Intra-class correlations of all outcomes.

Variable

Correlations

Control

Value

Excited

Happy

Frustrated

Bored

Situation

0.03

0.02

0.08

0.08

0.03

0.06

Individual

0.42

0.48

0.38

0.40

0.41

0.37

Program

 < 0.001

0.01

0.02

0.02

0.01

0.02

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Beymer, P.N., Robinson, K.A., Naftzger, N. et al. Program quality, control, value, and emotions in summer STEM programs: an examination of control-value theory in an informal learning context. Learning Environ Res 26, 595–615 (2023). https://doi.org/10.1007/s10984-022-09439-5

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