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First-mover advantage in round-robin tournaments

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Abstract

We study round-robin tournaments with either three or four symmetric players whose values of winning are common knowledge. With three players there are three rounds, each of which includes one pair-wise game such that each player competes in two rounds only. The player who wins two games wins the tournament. We characterize the subgame perfect equilibrium and show that each player’s expected payoff and probability of winning is maximized when he competes in the first and the last rounds. With four players there are three rounds, each of which includes two sequential pair-wise games where each player plays against a different opponent in every round. We again characterize the subgame perfect equilibrium and show that a player who plays in the first game of each of the first two rounds has a first-mover advantage as reflected by a significantly higher winning probability as well as by a significantly higher expected payoff than his opponents.

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Notes

  1. The case when each player plays against all the other players twice is known as a double round-robin tournament.

  2. The main reason that the games are played sequentially is that the profit of the organizers from broadcasting the games will be much higher than when the games are played simultaneously.

  3. See also Glenn (1960) and Searles (1963) for early contributions.

  4. The uniqueness of the equilibrium in our model is derived from the uniqueness of the equilibrium in a two-player one-stage all-pay auction (Baye et al. 1996).

  5. The probability of winning of each of the players who plays in the first round is equal to 0.35 while the probability of the player who start playing in the second round is 0.3. The mathematical analysis is available upon request.

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Correspondence to Aner Sela.

Appendices

Appendix A

We present in Figs. 2, 3, 4 and 5 the game tree of the round-robin tournaments for the two possible allocations of players in the round-robin tournament with four symmetric players (Case A and Case B). Each game tree describes all the possible paths in the round-robin tournament. Since there are 55 possible games (vertexes) in the tournament with four players, each game tree is exceedingly large and we have to divide it into two parts.

Fig. 2
figure 2

Part I of the game tree in Case A of the round-robin tournament with four symmetric players

Fig. 3
figure 3

Part II of the game tree in Case A of the round-robin tournament with four symmetric players

Fig. 4
figure 4

Part I of the game tree in Case B of the round-robin tournament with four symmetric players

Fig. 5
figure 5

Part II of the game tree in Case B of the round-robin tournament with four symmetric players

Appendix B

In the following, we provide in every possible vertex (game) the players’ mixed-strategies, their expected payoffs and their probabilities of winning. These results are summarized in Table 1 (Case A) and Table 2 (Case B) each of which includes 55 vertexes. We provide first the expected payoffs and winning probabilities of Case A by Table 1 and then of Case B in Table 2.

Table 1 Players’ expected payoffs and winning probabilities in vertexes 1–55 of Figs. 2 and 3
Table 2 Players’ expected payoffs and winning probabilities in vertexes 1–55 of Figs. 4 and 5

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Krumer, A., Megidish, R. & Sela, A. First-mover advantage in round-robin tournaments. Soc Choice Welf 48, 633–658 (2017). https://doi.org/10.1007/s00355-017-1027-y

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  • DOI: https://doi.org/10.1007/s00355-017-1027-y

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