Skip to main content

Influence of Visual Gap of Avatar Joint Angle on Sense of Embodiment in VR Space Adjusted via C/D Ratio

  • Conference paper
  • First Online:
HCI International 2020 – Late Breaking Papers: Virtual and Augmented Reality (HCII 2020)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 12428))

Included in the following conference series:

  • 959 Accesses

Abstract

The movement of an avatar in the VR space is often handled in complete synchronization with the body of the operator, both spatially and temporally. However, if the operator uses an interaction device with a narrow work area, the range of motion of the avatar may be adjusted by tuning the control/display (C/D) ratio. This tuning of the C/D ratio is a technique often used in mouse interaction; however, upon applying the concept of the C/D ratio on an avatar that is connected with the body of an operator, the sense of embodiment felt by the operator of the avatar is affected. In this study, we investigate the subjective effects of the sense of embodiment, presence, and mental workload while performing a point-to-point task between two points, by using the effects of the avatar appearance and the C/D ratio as independent variables.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Birglen, L., Gosselin, C., Pouliot, N., Monsarrat, B., Laliberte, T.: SHaDe, a new 3-DOF haptic device. IEEE Trans. Robot. Autom. 18, 166–175 (2002)

    Article  Google Scholar 

  2. Silva, A.J., Ramirez, O.A.D., Vega, V.P., Oliver, J.P.O.: PHANToM OMNI haptic device: kinematic and manipulability. In: 2009 Electronics, Robotics and Automotive Mechanics Conference (CERMA), pp. 193–198 (2009)

    Google Scholar 

  3. Martin, S., Hillier, N.: Characterisation of the Novint Falcon haptic device for application as a robot manipulator. In: Australasian Conference on Robotics and Automation (2009)

    Google Scholar 

  4. Najdovski, Z., Nahavandi, S.: Extending haptic device capability for 3D virtual grasping. In: Ferre, M. (ed.) EuroHaptics 2008. LNCS, vol. 5024, pp. 494–503. Springer, Heidelberg (2008). https://doi.org/10.1007/978-3-540-69057-3_63

    Chapter  Google Scholar 

  5. Blanch, R., Guiard, Y., Beaudouin-Lafon, M.: Semantic pointing: improving target acquisition with control-display ratio adaptation. In: Proceedings of the 2004 Conference on Human Factors in Computing Systems - CHI 2004, pp. 519–526. ACM Press, Vienna (2004)

    Google Scholar 

  6. Dominjon, L., Lecuyer, A., Burkhardt, J.-M., Richard, P., Richir, S.: Influence of control/display ratio on the perception of mass of manipulated objects in virtual environments. In: IEEE Proceedings, VR 2005, Virtual Reality, pp. 19–25 (2005)

    Google Scholar 

  7. Casiez, G., Vogel, D., Balakrishnan, R., Cockburn, A.: The impact of control-display gain on user performance in pointing tasks. Hum.-Comput. Interact. 23, 215–250 (2008)

    Article  Google Scholar 

  8. Yamaguchi, T., Richard, P., Veaux, F., Dinomais, M., Nguyen, S.: Upper-body interactive rehabilitation system for children with cerebral palsy: the effect of control/display ratios. Virtual Reality 6 (2012)

    Google Scholar 

  9. Hinckley, K., Tullio, J., Pausch, R., Proffitt, D., Kassell, N.: Usability analysis of 3D rotation techniques. In: Proceedings of the 10th Annual ACM Symposium on User interface Software and Technology - UIST 1997, pp. 1–10. ACM Press, Banff (1997)

    Google Scholar 

  10. Kwon, S., Choi, E., Chung, M.K.: Effect of control-to-display gain and movement direction of information spaces on the usability of navigation on small touch-screen interfaces using tap-n-drag. Int. J. Ind. Ergon. 41, 322–330 (2011)

    Article  Google Scholar 

  11. van Mensvoort, K., Hermes, D.J., van Montfort, M.: Usability of optically simulated haptic feedback. Int. J. Hum.-Comput. Stud. 66, 438–451 (2008)

    Article  Google Scholar 

  12. Riyal, R., Patel, A.D., Murugesan, T., Turini, G., Young, J.G.: Effect of control-display transfer function on pointing performance for a hand/finger based touchless gestural controls: a preliminary investigation. Proc. Hum. Factors Ergon. Soc. Ann. Meet. 59, 1085–1089 (2015)

    Article  Google Scholar 

  13. Kilteni, K., Groten, R., Slater, M.: The sense of embodiment in virtual reality. Presence: Teleoper. Virtual Environ. 21, 373–387 (2012)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Takehiko Yamaguchi .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2020 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Yamaguchi, T., Tama, H., Ota, Y., Watabe, Y., Yamamoto, S., Harada, T. (2020). Influence of Visual Gap of Avatar Joint Angle on Sense of Embodiment in VR Space Adjusted via C/D Ratio. In: Stephanidis, C., Chen, J.Y.C., Fragomeni, G. (eds) HCI International 2020 – Late Breaking Papers: Virtual and Augmented Reality. HCII 2020. Lecture Notes in Computer Science(), vol 12428. Springer, Cham. https://doi.org/10.1007/978-3-030-59990-4_21

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-59990-4_21

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-59989-8

  • Online ISBN: 978-3-030-59990-4

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics