Editorial: the vision for The Computer Games Journal John SutherlandTony MaudeMalcolm Sutherland EditorialNotes 15 May 2012 Pages: 3 - 4
Developing concepts and tools useful to electronic games from and for history Pierre Corbeil Research Paper 15 May 2012 Pages: 5 - 16
Kodu Game Lab: a programming environment Allan FowlerTeale FristceMatthew MacLauren Research Paper 15 May 2012 Pages: 17 - 28
Inaccessible through oversight: the need for inclusive game design Michael Heron Research Paper 15 May 2012 Pages: 29 - 38
A case study on the successes and difficulties of running an online e-portfolio support site for digital media students Martin Williamson SmithJohn SutherlandMalcolm Sutherland Research Paper 15 May 2012 Pages: 51 - 70
Adaptive AI in a racing simulator: a challenging and fun environment for any user Ben MacKinnon Dissertation-based Paper 15 May 2012 Pages: 71 - 89
Older adults as 21st century game designers Hannah R. Marston Dissertation-based Paper 15 May 2012 Pages: 90 - 102
The advantages and disadvantages of MMORPG video games for learning English as a second language Christoffer Pettersson Essays 15 May 2012 Pages: 103 - 111