Abstract
Kodu Game Lab is a tile-based visual programming tool that enables users to learn programming concepts through making and playing computer games. Kodu is a relatively new programming language designed specifically for young children to learn through independent exploration. It is integrated in a real-time isometric 3D gaming environment that is designed to compete with modern console games in terms of intuitive user interface and graphical production values.
Similar content being viewed by others
References
Apiola, M. Lattu, M. and Pasanen, T. A. 2010. Creativity and intrinsic motivation in computer science education: experimenting with robots. Proceedings of the fifteenth annual conference on Innovation and technology in computer science education, ser. ITiCSE’ 10. New York, NY, USA: ACM, pp199–203.
Cheung, C.Y., Ngai, G., Chan, C.F., & Lau, W. W. Y. 2009. Filling the gap in programming instruction: a text-enhanced graphical programming environment for junior high students. Proceedings of the 40th ACM technical symposium on Computer science education (SIGCSE ’09). ACM, New York, NY, USA, 276–280. Available from: http://doi.acm.org/10.1145/1508865.1508968
Dann, W. Cooper, S. Pausch, R. Learning to program with Alice (2nd Ed.), Upper Saddle River, NJ. Copyright ©2009 Pearson Education
Fowler, A. and Cusack, B. 2011. Enhancing Introductory Programming with Kodu Game Lab: An Exploratory Study, Proceedings of the 2nd Annual Conference of Computing and Information Technology Education and Research in New Zealand, (Eds.) S, Mann. & M, Verhaart, (pp69-79), CITRENZ, Hamilton, New Zealand
Klassner, F., and Anderson, S.D. 2003. LEGO Mindstorms: Not just for K-12 anymore. IEEE Robotics and Automation Magazine (February 2010), pp12–18
Lund, H. H. and Pagliarini, L. 2000. RoboCup Jr. with LEGO Mindstorms. Proceedings of ICRA2000, New Jersey, IEEE Press
Resnick, M., Maloney, J., Monroy-Hernandez, Rusk, N., Eastmond, E., Brennan, K., Millner, A., Rosenbaum, E., Silver, J., Silverman, B., and Kafai, Y. 2009. Scratch: Programming for all. Communications of the ACM, ACM, 52, 11, pp60–67
Stolee, K. T. 2010. Kodu language and grammar specification. Available from: http://research.microsoft.com/en-us/projects/kodu/kodugrammar.pdf
Stoolee, K. T. and Fristoe, T. 2011. Expressing computer science concepts through Kodu game lab. Proceedings of the 42nd ACM technical symposium on Computer science education (SIGCSE ’11). ACM, New York, NY, USA, pp99–104
NB
MICROSOFT: Kodu Game Lab (download details): http://www.microsoft.com/downloads/en/details.aspx?FamilyID=57a23884-9ecd-4c8a-9561-64bfd4fa2d3d&displaylang=en
Author information
Authors and Affiliations
About this article
Cite this article
Fowler, A., Fristce, T. & MacLauren, M. Kodu Game Lab: a programming environment. Comput Game J 1, 17–28 (2012). https://doi.org/10.1007/BF03392325
Received:
Accepted:
Published:
Issue Date:
DOI: https://doi.org/10.1007/BF03392325