Seamless patches for GPU-based terrain rendering Yotam LivnyZvi KoganJihad El-Sana Original Article 11 March 2008 Pages: 197 - 208
Coherent multiresolution isosurface ray tracing Aaron M. KnollIngo WaldCharles D. Hansen Original Article 11 March 2008 Pages: 209 - 225
Splitting cubes: a fast and robust technique for virtual cutting Nico PietroniFabio GanovelliRoberto Scopigno Original Article 18 March 2008 Pages: 227 - 239
Fur simulation with spring continuum Alexis AngelidisBrendan McCane Original Article 25 April 2008 Pages: 255 - 265
Hierarchical aggregation for efficient shape extraction Chunxia XiaoHongbo FuChiew-Lan Tai Original Article 26 April 2008 Pages: 267 - 278
Implicit modeling from polygon soup using convolution Xiaogang JinChiew-Lan TaiHailin Zhang Original Article 15 July 2008 Pages: 279 - 288
Robust detection of perceptually salient features on 3D meshes Mao ZhihongCao GuoZhao Mingxi Original Article 15 July 2008 Pages: 289 - 295