Volume 7, Issue 4, December 2012
DIGITAL GAMES AND LEARNING IN SCIENCE: A SOCIOCULTURAL PERSPECTIVE
ISSN: 1871-1502 (Print) 1871-1510 (Online)
In this issue (24 articles)
-
Editorial
Deconstructing games as play: progress, power, fantasy, and self
Pages 761-765 -
KEY CONTRIBUTORS
Passion play: Will Wright and games for science learning
Pages 767-782 -
OriginalPaper
Challenges and opportunities: using a science-based video game in secondary school settings
Pages 783-805 -
OriginalPaper
“GodMode is his video game name”: situating learning and identity in structures of social practice
Pages 883-902 -
OriginalPaper
The student with a thousand faces: from the ethics in video games to becoming a citizen
Pages 909-943 -
OriginalPaper
Science games and the development of scientific possible selves
Pages 963-978 -
Forum
Evaluating measurement tools in science education research
Pages 979-983
Page
%P
Look
Inside
Continue reading...
To view the rest of this content please follow the download PDF link above.