The aim of the journal is to disseminate research and provoke discussion in the area of Virtual Reality. The multidisciplinary nature of the field means that submissions will be welcomed on a wide range of topics including, but not limited to, the following:
- Virtual Reality Technology and Software Systems
- Design of VR systems and VEs
- Human Factors
- Virtual Reality Applications
- Assessment of Virtual Reality Systems
- Philosophical and Ethical Issues
- Advances Relevant to Virtual Reality
The journal also welcomes research contributions on specific application areas including, but not limited to, the following:
- Business and Commerce
- Defence and Military
- Education and Training
- Entertainment and Gaming
Since readers may be unfamiliar with the technical detail of the specific topic being discussed, emphasis will be placed on clear, well-written, and accessible articles which will appeal to a multidisciplinary audience. The journal's audience includes those undertaking basic and applied research in either academia or industry, alongside developers and users of applications.
To complement the academic papers, the journal will also accept shorter reports and communications. This will provide a forum for research that is at an early stage. Product reviews will also be considered - such reviews must be of interest to those practically involved in Virtual Reality research and development. Articles providing overviews of research laboratories or application development teams working in the VR/VE area are also welcomed.
- Journal Title
- Virtual Reality
- Volume 1 / 1995 - Volume 20 / 2016
- Print ISSN
- Online ISSN
- Springer London
- Additional Links
- Industry Sectors
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