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Leveraging insights from mainstream gameplay to inform STEM game design: great idea, but what comes next?

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Abstract

This response to Leah A. Bricker and Phillip Bell’s paper, GodMode is his video game name, examines their assertion that the social nexus of gaming practices is an important factor to consider for those looking to design STEM video games. I propose that we need to go beyond the investigation into which aspects of games play a role in learning, and move on to thinking about how these insights can actually inform game design practice.

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Correspondence to Melissa Biles.

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Lead Editor: C. Milne.

Forum response to Bricker and Bell (2012). “GodMode is his video game name”: Learning and expertise development in technology domains. doi:10.1007/s11422-012-9410-6.

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Biles, M. Leveraging insights from mainstream gameplay to inform STEM game design: great idea, but what comes next?. Cult Stud of Sci Educ 7, 903–908 (2012). https://doi.org/10.1007/s11422-012-9453-8

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  • DOI: https://doi.org/10.1007/s11422-012-9453-8

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