Abstract
This chapter addresses factors that arise from basic characteristics of the human body. While bodies vary in their size, shape, capabilities, and limitations, there are some common factors that are shared and some general guidance that we can apply to design better interfaces and systems. This is a broad topic: the influence of bodies on usability applies to all systems, and is illustrated with examples from desktop, laptop, mobile, and handheld systems. After briefly providing an overview of the issues involved, this chapter covers the importance of the physical setup for computers. We also introduce and discuss the importance of touch and tactile feedback, better known as haptic perception. Haptic perception has become increasingly important with the widespread uptake of touch screen devices and gaming interfaces. We illustrate the importance of haptic perception by considering how people interact with a wide range of devices and systems. The chapter concludes with some implications of the need to consider anthropometric factors when designing interactive systems.
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Ritter, F.E., Baxter, G.D., Churchill, E.F. (2014). Anthropometrics: Important Aspects of Users’ Bodies. In: Foundations for Designing User-Centered Systems. Springer, London. https://doi.org/10.1007/978-1-4471-5134-0_3
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DOI: https://doi.org/10.1007/978-1-4471-5134-0_3
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