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Gamification

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Inclusive Smart Museums

Abstract

This chapter delves into the realm of gamification and its applications within cultural heritage institutions. It highlights the potential of game-based learning, treasure hunts, and gamified digital storytelling in creating immersive, engaging, and memorable experiences for diverse audiences in museums and heritage sites. The discussion begins with an overview of game-based learning, exploring its principles, cognitive benefits, and effectiveness in fostering a deeper understanding and appreciation of cultural heritage. Case studies of game-based learning projects are presented. The chapter then examines treasure hunts as a means of engaging audiences with heritage, discussing their design and implementation to create interactive and exciting experiences. Case studies of treasure hunt projects in heritage sites showcase their transformative potential. Lastly, the chapter explores how gamification can enhance digital storytelling in heritage contexts, covering the design and implementation of gamified digital storytelling and demonstrating the benefits through examples of projects. Emphasizing the power of gamification, the chapter highlights its role in enriching the visitor experience and fostering a deeper connection with cultural heritage. Through these techniques, cultural heritage institutions can create engaging and interactive experiences that captivate and educate diverse audiences.

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Hutson, J., Hutson, P. (2024). Gamification. In: Inclusive Smart Museums. Palgrave Macmillan, Cham. https://doi.org/10.1007/978-3-031-43615-4_4

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